• Unit 7: Template Programming

    In Unit 3, we discussed the C++ Standard Template Library and introduced the concept of template programming. In this unit, we will further explore both templates and generic programming, cultivating a broader understanding of the topic. We will begin with a review of the STL and a discussion of the motivation behind template development. We will then discuss templates in a more generic fashion, referring back to the STL where necessary, and take a look at how templates are utilized within Java, comparing and contrasting with the C++ STL. By the end of this unit, you will recognize the importance of templates, be able to identify when they are needed, and know how to apply them efficiently.

    Completing this unit should take you approximately 5 hours.

    • 7.1: Generic Programming

    • 7.2: Templates in C++

    • 7.3: Commonly-Used Classes