Making and Using STL Objects

Read Chapter 2 for an introduction to basic STL classes and their application.

Tools for separate compilation

Separate compilation is particularly important when building large projects. In C and C++, a program can be created in small, manageable, independently tested pieces. The most fundamental tool for breaking a program up into pieces is the ability to create named subroutines or subprograms. In C and C++, a subprogram is called a function, and functions are the pieces of code that can be placed in different files, enabling separate compilation. Put another way, the function is the atomic unit of code, since you cannot have part of a function in one file and another part in a different file; the entire function must be placed in a single file (although files can and do contain more than one function).

When you call a function, you typically pass it some arguments, which are values you'd like the function to work with during its execution. When the function is finished, you typically get back a return value, a value that the function hands back to you as a result. It's also possible to write functions that take no arguments and return no values.

To create a program with multiple files, functions in one file must access functions and data in other files. When compiling a file, the C or C++ compiler must know about the functions and data in the other files, in particular their names and proper usage. The compiler ensures that functions and data are used correctly. This process of "telling the compiler" the names of external functions and data and what they should look like is called declaration. Once you declare a function or variable, the compiler knows how to check to make sure it is used properly.