Unit 6: Designing Mobile User Interfaces
Since mobile devices have screen size and memory limitations, one must really think carefully before designing a user interface. In this unit, we will discuss usability, learning how to ascertain what the user needs through task and contextual analysis. We will then apply this information as we discuss various approaches to building good user interfaces. The unit will also cover rapid prototyping and testing and will explain how all of the traditional UI design principles apply to mobile application development as well. Finally, we will look at the different types of user interfaces for mobile devices.
Completing this unit should take you approximately 13 hours.
6.1: Definition of Usability
Watch this video, which discusses UI design for mobile apps.
Work through this tutorial.
Read these slides.
Read these slides.
6.2: Task Analysis and Contextual Inquiry
Read these documents.
6.3: Development Cycle
6.3.1: Rapid Prototyping
Read these slides.
6.3.2: Evaluation
Read these slides.
6.4: Mobile User Interface Types
6.4.1: Interactive Voice Response (IVR)
Read this page.
6.4.2: SMS/MMS
Read this article.
Read this article.
6.4.3: Native Applications
Read this article. How have things changed since this article was written?
6.4.4: Hybrids
Read this article. How have things changed since this article was written?
6.5: Mobile Application Development Design Considerations
Read this article.
Read this article.