Media and Technology

Site: Saylor Academy
Course: SOC101: Introduction to Sociology (2020.A.01)
Book: Media and Technology
Printed by: Guest user
Date: Tuesday, April 23, 2024, 11:01 PM

Description

Read this chapter for a review of media and technology. As you read each section, consider the following topics:

  • Take note of how a functionalist might explain the social purposes of media and technology.
  • Focus on the bold terms throughout the chapter. Have you ever experienced technological inequality? Can you think of ways to overcome technological inequality?
  • Take note of the different types of media and their social impacts. What are some types of media common in your life? How might these mediums affect your everyday interactions?
  • Take note of the differences between media globalization and technological globalization. After reading about the impact of cell phones in Sub-Saharan Africa, what are your initial thoughts on shared phone programs?
  • Take note of the various theoretical perspectives pertaining to media and technology. In addition, Take note of the new theoretical perspective introduced in this chapter: the feminist perspective. Lastly, focus on how the social construction of reality will be affected by mass media.

Introduction to Media and Technology

 A collage of social media logos such as Twitter and Facebook


Figure 8.1 Facebook, Twitter, and Instagram are just a few examples of social media that increasingly shape how we interact with the world.


Chapter Outline

  1. Technology Today
  2. Media and Technology in Society
  3. Global Implications of Media and Technology
  4. Theoretical Perspectives on Media and Technology

How many good friends do you have? How many people do you meet up with for coffee or a movie? How many would you call with news about an illness or invite to your wedding? Now, how many "friends" do you have on Facebook? How often do you post a "selfie" online? How often do you check e-mail? How often do you meet friends for a meal and spend your time texting other people instead of talking to each other? Technology has changed how we interact with each other. It has turned "friend" into a verb and has made it possible to share mundane news ("My dog just threw up under the bed! Ugh!") with hundreds or even thousands of people who might know you only slightly, if at all. You might be glued to your cell phone, even when you should be focused on driving your car, or you might text in class instead of listening to the professor's lecture. When we have the ability to stay constantly connected to a data stream, it is easy to lose focus on the here and now.

At the same time that technology is expanding the boundaries of our social circles, various media are also changing how we perceive and interact with each other. We don't only use Facebook to keep in touch with friends; we also use it to "like" certain television shows, products, or celebrities. Even television is no longer a one-way medium; it is an interactive one. We are encouraged to tweet, text, or call in to vote for contestants in everything from singing competitions to matchmaking endeavors - bridging the gap between our entertainment and our own lives.

How does technology change our lives for the better? Or does it? When you tweet a social cause, share an ice bucket challenge video on YouTube, or cut and paste a status update about cancer awareness on Facebook, are you promoting social change? Does the immediate and constant flow of information mean we are more aware and engaged than any society before us? Or are Keeping Up With the Kardashians and The Real Housewives franchise today's version of ancient Rome's "bread and circuses" - distractions and entertainment to keep the working classes complacent about the inequities of their society?

These are some of the questions that interest sociologists. How might we examine these issues from a sociological perspective? A functionalist would probably focus on what social purposes technology and media serve. For example, the web is both a form of technology and of media, and it links individuals and nations in a communication network that facilitates both small family discussions and global trade networks. A functionalist would also be interested in the manifest functions of media and technology, as well as their role in social dysfunction. Someone applying the conflict perspective would probably focus on the systematic inequality created by differential access to media and technology. For example, how can middle-class U.S. citizens be sure the news they hear is an objective account of reality, unsullied by moneyed political interests? Someone applying the interactionist perspective to technology and the media might seek to understand the difference between the real lives we lead and the reality depicted on "reality" television shows, such as The Bachelor. Throughout this chapter, we will use our sociological imagination to explore how media and technology impact society.


Source: Heather Griffiths and Nathan Keirns for OpenStax, https://openstax.org/books/introduction-sociology-2e/pages/8-introduction-to-media-and-technology
Creative Commons License This work is licensed under a Creative Commons Attribution 4.0 License.

Technology Today

Learning Objectives

  • Define technology and describe its evolution
  • Understand technological inequality and issues related to unequal access to technology
  • Describe the role of planned obsolescence in technological development


Figure 8.2 Technology is the application of science to address the problems of daily life, from hunting tools and agricultural advances, to manual and electronic ways of computing, to today's tablets and smartphones.

It is easy to look at the latest sleek Apple product and think technology is a recent addition to our world. But from the steam engine to the most cutting-edge robotic surgery tools, technology has described the application of science to address the problems of daily life. We might look back at the enormous and clunky computers of the 1970s that had about as much storage as an iPod Shuffle and roll our eyes in disbelief. But chances are thirty years from now our skinny laptops and iPods will look just as archaic.


What Is Technology?

While most people probably picture computers and cell phones when the subject of technology comes up, technology is not merely a product of the modern era. For example, fire and stone tools were important forms that technology developed during the Stone Age. Just as the availability of digital technology shapes how we live today, the creation of stone tools changed how premodern humans lived and how well they ate. From the first calculator, invented in 2400 B.C.E. Babylon in the form of an abacus, to the predecessor of the modern computer, created in 1882 by Charles Babbage, all of our technological innovations are advancements on previous iterations. And indeed, all aspects of our lives today are influenced by technology. In agriculture, the introduction of machines that can till, thresh, plant, and harvest greatly reduced the need for manual labor, which in turn meant there were fewer rural jobs. This led to the urbanization of society, as well as lowered birthrates because there was less need for large families to work the farms. In the criminal justice system, the ability to ascertain innocence through DNA testing has saved the lives of people on death row. The examples are endless: technology plays a role in absolutely every aspect of our lives.


Technological Inequality

A brick wall is shown with the word "school" on it and barbed wire on top.

Figure 8.3 Some schools sport cutting-edge computer labs, while others sport barbed wire. Is your academic technology at the cusp of innovation, relatively disadvantaged, or somewhere in between?

As with any improvement to human society, not everyone has equal access. Technology, in particular, often creates changes that lead to ever greater inequalities. In short, the gap gets wider faster. This technological stratification has led to a new focus on ensuring better access for all.

There are two forms of technological stratification. The first is differential class-based access to technology in the form of the digital divide. This digital divide has led to the second form, a knowledge gap, which is, as it sounds, an ongoing and increasing gap in information for those who have less access to technology. Simply put, students in well-funded schools receive more exposure to technology than students in poorly funded schools. Those students with more exposure gain more proficiency, which makes them far more marketable in an increasingly technology-based job market and leaves our society divided into those with technological knowledge and those without. Even as we improve access, we have failed to address an increasingly evident gap in e-readiness - the ability to sort through, interpret, and process knowledge.

Since the beginning of the millennium, social science researchers have tried to bring attention to the digital divide, the uneven access to technology among different races, classes, and geographic areas. The term became part of the common lexicon in 1996, when then Vice President Al Gore used it in a speech. This was the point when personal computer use shifted dramatically, from 300,000 users in 1991 to more than 10 million users by 1996. In part, the issue of the digital divide had to do with communities that received infrastructure upgrades that enabled high-speed Internet access, upgrades that largely went to affluent urban and suburban areas, leaving out large swaths of the country.

At the end of the twentieth century, technology access was also a big part of the school experience for those whose communities could afford it. Early in the millennium, poorer communities had little or no technology access, while well-off families had personal computers at home and wired classrooms in their schools. In the 2000s, however, the prices for low-end computers dropped considerably, and it appeared the digital divide was naturally ending. Research demonstrates that technology use and Internet access still vary a great deal by race, class, and age in the United States, though most studies agree that there is minimal difference in Internet use by adult men and adult women.

Data from the Pew Research Center (2011) suggests the emergence of yet another divide. As technological devices gets smaller and more mobile, larger percentages of minority groups (such as Latinos and African Americans) are using their phones to connect to the Internet. In fact, about 50 percent of people in these minority groups connect to the web via such devices, whereas only one-third of whites do. And while it might seem that the Internet is the Internet, regardless of how you get there, there's a notable difference. Tasks like updating a résumé or filling out a job application are much harder on a cell phone than on a wired computer in the home. As a result, the digital divide might mean no access to computers or the Internet, but could mean access to the kind of online technology that allows for empowerment, not just entertainment.

Mossberger, Tolbert, and Gilbert (2006) demonstrated that the majority of the digital divide for African Americans could be explained by demographic and community-level characteristics, such as socioeconomic status and geographic location. For the Latino population, ethnicity alone, regardless of economics or geography, seemed to limit technology use. Liff and Shepherd (2004) found that women, who are accessing technology shaped primarily by male users, feel less confident in their Internet skills and have less Internet access at both work and home. Finally, Guillén and Suárez (2005) found that the global digital divide resulted from both the economic and sociopolitical characteristics of countries.


Use of Technology and Social Media in Society by Individuals

Do you own an e-reader or tablet? What about your parents or your friends? How often do you check social media or your cell phone? Does all this technology have a positive or negative impact on your life? When it comes to cell phones, 67 percent of users check their phones for messages or calls even when the phone wasn't ringing. In addition, "44% of cell owners have slept with their phone next to their bed because they wanted to make sure they didn't miss any calls, text messages, or other updates during the night and 29% of cell owners describe their cell phone as 'something they can't imagine living without'".

While people report that cell phones make it easier to stay in touch, simplify planning and scheduling their daily activities, and increase their productivity, that's not the only impact of increased cell phone ownership in the United States. Smith also reports that "roughly one in five cell owners say that their phone has made it at least somewhat harder to forget about work at home or on the weekends; to give people their undivided attention; or to focus on a single task without being distracted".

A new survey from the Pew Research Center reported that 73 percent of adults engage in some sort of social networking online. Facebook was the most popular platform, and both Facebook users and Instagram users check their sites on a daily basis. Over a third of users check their sites more than once a day.

With so many people using social media both in the United States and abroad, it is no surprise that social media is a powerful force for social change. You will read more about the fight for democracy in the Middle East embodied in the Arab Spring in Chapters 17 and 21, but spreading democracy is just the tip of the iceberg when it comes to using social media to incite change. For example, McKenna Pope, a thirteen-year-old girl, used the Internet to successfully petition Hasbro to fight gender stereotypes by creating a gender-neutral Easy-Bake Oven instead of using only the traditional pink color. Meanwhile in Latvia, two twenty-three-year-olds used a U.S. State Department grant to create an e-petition platform so citizens could submit ideas directly to the Latvian government. If at least 20 percent of the Latvian population (roughly 407,200 people) supports a petition, the government will look at it.


Online Privacy and Security

As we increase our footprints on the web by going online more often to connect socially, share material, conduct business, and store information, we also increase our vulnerability to those with criminal intent. The Pew Research Center recently published a report that indicated the number of Internet users who express concern over the extent of personal information about them available online jumped 17 percent between 2009 and 2013. In that same survey, 12 percent of respondents indicated they had been harassed online, and 11 percent indicated that personal information, such as their Social Security number, had been stolen.

Online privacy and security is a key organizational concern as well. Recent large-scale data breaches at retailers such as Target, financial powerhouses such as JP Morgan, the government health insurance site Healthcare.gov, and cell phone providers such as Verizon, exposed millions of people to the threat of identity theft when hackers got access to personal information by compromising website security.

For example, in late August 2014, hackers breached the iCloud data storage site and promptly leaked wave after wave of nude photos from the private accounts of actors such as Jennifer Lawrence and Kirsten Dunst. While large-scale data breaches that affect corporations and celebrities are more likely to make the news, individuals may put their personal information at risk simply by clicking a suspect link in an official sounding e-mail.

How can individuals protect their data? Numerous facts sheets available through the government, nonprofits, and the private sector outline common safety measures, including the following: become familiar with privacy rights; read privacy policies when making a purchase (rather than simply clicking "accept"); give out only the minimum information requested by any source; ask why information is being collected, how it is going to be used, and who will have access it; and monitor your credit history for red flags that indicate your identity has been compromised.


Net Neutrality

The issue of net neutrality, the principle that all Internet data should be treated equally by Internet service providers, is part of the national debate about Internet access and the digital divide. On one side of this debate is the belief that those who provide Internet service, like those who provide electricity and water, should be treated as common carriers, legally prohibited from discriminating based on the customer or nature of the goods. Supporters of net neutrality suggest that without such legal protections, the Internet could be divided into "fast" and "slow" lanes. A conflict perspective theorist might suggest that this discrimination would allow bigger corporations, such as Amazon, to pay Internet providers a premium for faster service, which could lead to gaining an advantage that would drive small, local competitors out of business.

The other side of the debate holds the belief that designating Internet service providers as common carriers would constitute an unreasonable regulatory burden and limit the ability of telecommunication companies to operate profitably. A functional perspective theorist might point out that, without profits, companies would not invest in making improvements to their Internet service or expanding those services to underserved areas. The final decision rests with the Federal Communications Commission and the federal government, which must decide how to fairly regulate broadband providers without dividing the Internet into haves and have-nots.

Media and Technology in Society

Learning Objectives

  • Describe the evolution and current role of different media, like newspapers, television, and new media
  • Understand the function of product advertising in media
  • Demonstrate awareness of the social homogenization and social fragmentation that occur via modern society's use of technology and media


Figure 8.4 In the coming future, there is no doubt that robots are going to play a large role in all aspects of our lives.

Technology and the media are interwoven, and neither can be separated from contemporary society in most core and semi-peripheral nations. Media is a term that refers to all print, digital, and electronic means of communication. From the time the printing press was created (and even before), technology has influenced how and where information is shared. Today, it is impossible to discuss media and the ways societies communicate without addressing the fast-moving pace of technology change. Twenty years ago, if you wanted to share news of your baby's birth or a job promotion, you phoned or wrote letters. You might tell a handful of people, but you probably wouldn't call up several hundred, including your old high school chemistry teacher, to let them know. Now, you might join an online community of parents-to-be even before you announce your pregnancy via a staged Instagram picture. The circle of communication is wider than ever and when we talk about how societies engage with technology, we must take media into account, and vice versa.

Technology creates media. The comic book you bought your daughter is a form of media, as is the movie you streamed for family night, the web site you used to order takeout, the billboard you passed on the way to pick up your food, and the newspaper you read while you were waiting for it. Without technology, media would not exist, but remember, technology is more than just the media we are exposed to.


Categorizing Technology

There is no one way of dividing technology into categories. Whereas once it might have been simple to classify innovations such as machine-based or drug-based or the like, the interconnected strands of technological development mean that advancement in one area might be replicated in dozens of others. For simplicity's sake, we will look at how the U.S. Patent Office, which receives patent applications for nearly all major innovations worldwide, addresses patents. This regulatory body will patent three types of innovation. Utility patents are the first type. These are granted for the invention or discovery of any new and useful process, product, or machine, or for a significant improvement to existing technologies. The second type of patent is a design patent. Commonly conferred in architecture and industrial design, this means someone has invented a new and original design for a manufactured product. Plant patents, the final type, recognize the discovery of new plant types that can be asexually reproduced. While genetically modified food is the hot-button issue within this category, farmers have long been creating new hybrids and patenting them. A more modern example might be food giant Monsanto, which patents corn with built-in pesticide.

Anderson and Tushman (1990) suggest an evolutionary model of technological change, in which a breakthrough in one form of technology leads to a number of variations. Once those are assessed, a prototype emerges, and then a period of slight adjustments to the technology, interrupted by a breakthrough. For example, floppy disks were improved and upgraded, then replaced by Zip disks, which were in turn improved to the limits of the technology and were then replaced by flash drives. This is essentially a generational model for categorizing technology, in which first-generation technology is a relatively unsophisticated jumping-off point that leads to an improved second generation, and so on.


Sociology in the Real World

Violence in Media and Video Games: Does It Matter?
The cover of the Grand Theft Auto IV video game is shown.


Figure 8.5
One of the most popular video games, Grand Theft Auto, has frequently been at the center of debate about gratuitous violence in the gaming world.

A glance through popular video game and movie titles geared toward children and teens shows the vast spectrum of violence that is displayed, condoned, and acted out.

As a way to guide parents in their programming choices, the motion picture industry put a rating system in place in the 1960s. But new media - video games in particular - proved to be uncharted territory. In 1994, the Entertainment Software Rating Board (ERSB) set a ratings system for games that addressed issues of violence, sexuality, drug use, and the like. California took it a step further by making it illegal to sell video games to underage buyers. The case led to a heated debate about personal freedoms and child protection, and in 2011, the U.S. Supreme Court ruled against the California law, stating it violated freedom of speech.

Children's play has often involved games of aggression - from cowboys and Indians, to cops and robbers, to fake sword fights. Many articles report on the controversy surrounding the suggested link between violent video games and violent behavior. Is the link real? Psychologists Anderson and Bushman (2001) reviewed forty-plus years of research on the subject and, in 2003, determined that there are causal linkages between violent video game use and aggression. They found that children who had just played a violent video game demonstrated an immediate increase in hostile or aggressive thoughts, an increase in aggressive emotions, and physiological arousal that increased the chances of acting out aggressive behavior.

Ultimately, repeated exposure to this kind of violence leads to increased expectations that violence is a solution, increased violent behavioral scripts, and an increased cognitive accessibility to violent behavior. In short, people who play a lot of these games find it easier to imagine and access violent solutions than nonviolent ones, and they are less socialized to see violence as a negative. While these facts do not mean there is no role for video games, it should give players pause. In 2013, The American Psychological Association began an expansive meta-analysis of peer-reviewed research analyzing the effect of media violence. Results are expected in 2014.


Types of Media and Technology

Media and technology have evolved hand in hand, from early print to modern publications, from radio to television to film. New media emerge constantly, such as we see in the online world.


Print Newspaper

Early forms of print media, found in ancient Rome, were hand-copied onto boards and carried around to keep the citizenry informed. With the invention of the printing press, the way that people shared ideas changed, as information could be mass produced and stored. For the first time, there was a way to spread knowledge and information more efficiently; many credit this development as leading to the Renaissance and ultimately the Age of Enlightenment. This is not to say that newspapers of old were more trustworthy than the Weekly World News and National Enquirer are today. Sensationalism abounded, as did censorship that forbade any subjects that would incite the populace.

The invention of the telegraph, in the mid-1800s, changed print media almost as much as the printing press. Suddenly information could be transmitted in minutes. As the nineteenth century became the twentieth, U.S. publishers such as Hearst redefined the world of print media and wielded an enormous amount of power to socially construct national and world events. Of course, even as the media empires of William Randolph Hearst and Joseph Pulitzer were growing, print media also allowed for the dissemination of countercultural or revolutionary materials. Internationally, Vladimir Lenin's Irksa (The Spark) newspaper was published in 1900 and played a role in Russia's growing communist movement.

With the invention and widespread use of television in the mid-twentieth century, newspaper circulation steadily dropped off, and in the 21st century, circulation has dropped further as more people turn to internet news sites and other forms of new media to stay informed. According to the Pew Research Center, 2009 saw an unprecedented drop in newspaper circulation - down 10.6 percent from the year before.

This shift away from newspapers as a source of information has profound effects on societies. When the news is given to a large diverse conglomerate of people, it must maintain some level of broad-based reporting and balance in order to appeal to a broad audience and keep them subscribing. As newspapers decline, news sources become more fractured, so each segment of the audience can choose specifically what it wants to hear and what it wants to avoid. Increasingly, newspapers are shifting online in an attempt to remain relevant. It is hard to tell what impact new media platforms will have on the way we receive and process information.

Increasingly, newspapers are shifting online in an attempt to remain relevant. It is hard to tell what impact new media platforms will have on the way we receive and process information. The Pew Research Center's Project for Excellence in Journalism (2013) reported that audiences for all the major news magazines declined in 2012, though digital ad revenue increased. The same report suggested that, while newspaper circulation is holding steady at around $10 billion after years of decline, it is digital pay plans that allow newspapers to keep their heads above water, and the digital ad revenue that is increasing for news magazines is not enough to compensate for print revenue loss in newspapers.

A 2014 report suggested that U.S. adults read a median of five books per year in 2013, which is about average. But are they reading traditional print or e-books? About 69 percent of people said they had read at least one printed book in the past year, versus 28 percent who said they'd read an e-book. Is print more effective at conveying information? In recent study, Mangen, Walgermo, and Bronnick (2013) found that students who read on paper performed slightly better than those who read an e-book on an open-book reading comprehension exam of multiple-choice and short-answer questions. While a meta-analysis of research by Andrews (1992) seemed to confirm that people read more slowly and comprehend less when reading from screens, a meta-analysis of more recent research on this topic does not show anything definite.


Television and Radio

Radio programming obviously preceded television, but both shaped people's lives in much the same way. In both cases, information (and entertainment) could be enjoyed at home, with a kind of immediacy and community that newspapers could not offer. For instance, many people in the United States might remember when they saw on television or heard on the radio that the Twin Towers in New York City had been attacked in 2001. Even though people were in their own homes, media allowed them to share these moments in real time. This same kind of separate-but-communal approach occurred with entertainment too. School-aged children and office workers gathered to discuss the previous night's installment of a serial television or radio show.

Right up through the 1970s, U.S. television was dominated by three major networks (ABC, CBS, and NBC) that competed for ratings and advertising dollars. The networks also exerted a lot of control over what people watched. Public television, in contrast, offered an educational nonprofit alternative to the sensationalization of news spurred by the network competition for viewers and advertising dollars. Those sources - PBS (Public Broadcasting Service), the BBC (British Broadcasting Company), and CBC (Canadian Broadcasting Company) - garnered a worldwide reputation for high-quality programming and a global perspective. Al Jazeera, the Arabic independent news station, has joined this group as a similar media force that broadcasts to people worldwide.

The impact of television on U.S. society is hard to overstate. By the late 1990s, 98 percent of U.S. homes had at least one television set, and the average person watched between two and a half and five hours of television daily. All this television has a powerful socializing effect, providing reference groups while reinforcing social norms, values, and beliefs.


Film

The film industry took off in the 1930s, when color and sound were first integrated into feature films. Like television, early films were unifying for society: as people gathered in theaters to watch new releases, they would laugh, cry, and be scared together. Movies also act as time capsules or cultural touchstones for society. From Westerns starring the tough-talking Clint Eastwood to the biopic of Facebook founder and Harvard dropout Mark Zuckerberg, movies illustrate society's dreams, fears, and experiences. While many consider Hollywood the epicenter of moviemaking, India's Bollywood actually produces more films per year, speaking to the cultural aspirations and norms of Indian society. Increasingly, people are watching films online via Netflix, Hulu, Amazon, and other streaming services. While most streaming video companies keep their user data secret, Nielsen estimated that 38 percent of U.S. citizens accessed Netflix in 2013. In 2013, Google, Inc. reported that YouTube served 1 billion unique viewers every month - an impressive number, considering that it amounts to one-third of the estimated 3 billion accessing the Internet every month.


New Media

A photo of a Netflix DVD envelope


Figure 8.6 Netflix, one form of new media, exchanges information in the form of DVDs to users in the comfort of their own homes.

New media encompasses all interactive forms of information exchange. These include social networking sites, blogs, podcasts, wikis, and virtual worlds. Clearly, the list grows almost daily. However, there is no guarantee that the information offered is accurate. In fact, the immediacy of new media coupled with the lack of oversight means we must be more careful than ever to ensure our news is coming from accurate sources.


Sociology in the Real World

Planned Obsolescence: Technology That's Built to Crash
A broken washing machine is shown with not top cover.


Figure 8.7 People have trouble keeping up with technological innovation. But people may not be to blame, as manufacturers intentionally develop products with short life spans.

Chances are your mobile phone company, as well as the makers of your laptop and your household appliances, are all counting on their products to fail. Not too quickly, of course, or consumers wouldn't stand for it - but frequently enough that you might find that it costs far more to fix a device than to replace it with a newer model. Or you find the phone company e-mails you saying that you're eligible for a free new phone, because yours is a whopping two years old. And appliance repair people say that while they might be fixing some machines that are twenty years old, they generally aren't fixing those that are seven years old; newer models are built to be thrown out. This strategy is called planned obsolescence, and it is the business practice of planning for a product to be obsolete or unusable from the time it is created.

To some extent, planned obsolescence is a natural extension of new and emerging technologies. After all, who is going to cling to an enormous and slow desktop computer from 2000 when a few hundred dollars can buy one that is significantly faster and better? But the practice is not always so benign. The classic example of planned obsolescence is the nylon stocking. Women's stockings - once an everyday staple of women's lives - get "runs" or "ladders" after only a few wearings. This requires the stockings to be discarded and new ones purchased. Not surprisingly, the garment industry did not invest heavily in finding a rip-proof fabric; it was in manufacturers' best interest that their product be regularly replaced.

Those who use Microsoft Windows might feel that like the women who purchased endless pairs of stockings, they are victims of planned obsolescence. Every time Windows releases a new operating system, there are typically not many innovations in it that consumers feel they must have. However, the software programs are upwardly compatible only. This means that while the new versions can read older files, the old version cannot read the newer ones. In short order, those who have not upgraded right away find themselves unable to open files sent by colleagues or friends, and they usually wind up upgrading as well.

Ultimately, whether you are getting rid of your old product because you are being offered a shiny new free one (like the latest smartphone model), or because it costs more to fix than to replace (like the iPod model), or because not doing so leaves you out of the loop (like the Windows model), the result is the same. It might just make you nostalgic for your old Sony Discman and simple DVD player.


Product Advertising

Companies use advertising to sell to us, but the way they reach us is changing. Naomi Klein identified the destructive impact of corporate branding her 1999 text, No Logo, an antiglobalization treatise that focused on sweatshops, corporate power, and anticonsumerist social movements. In the post-millennial society, synergistic advertising practices ensure you are receiving the same message from a variety of sources and on a variety of platforms. For example, you may see billboards for Miller beer on your way to a stadium, sit down to watch a game preceded by a Miller commercial on the big screen, and watch a halftime ad in which people are shown holding up the trademark bottles. Chances are you can guess which brand of beer is for sale at the concession stand.

Advertising has changed, as technology and media have allowed consumers to bypass traditional advertising venues. From the invention of the remote control, which allows us to skip television advertising without leaving our seats, to recording devices that let us watch programs but skip the ads, conventional television advertising is on the wane. And print media is no different. Advertising revenue in newspapers and on television fell significantly in 2009, which shows that companies need new ways of getting their messages to consumers.

One model companies are considering to address this advertising downturn uses the same philosophy as celebrity endorsements, just on a different scale. Companies are hiring college students to be their on-campus representatives, and they are looking for popular students engaged in high-profile activities like sports, fraternities, and music. The marketing team is betting that if we buy perfume because Beyoncé tells us to, we'll also choose our cell phone or smoothie brand if a popular student encourages that choice. According to an article in the New York Times, fall semester 2011 saw an estimated 10,000 U.S. college students working on campus as brand ambassadors for products from Red Bull energy drinks to Hewlett-Packard computers. As the companies figure it, college students will trust one source of information above all: other students.


Homogenization and Fragmentation

Despite the variety of media at hand, the mainstream news and entertainment you enjoy are increasingly homogenized. Research by McManus (1995) suggests that different news outlets all tell the same stories, using the same sources, resulting in the same message, presented with only slight variations. So whether you are reading the New York Times or the CNN's web site, the coverage of national events like a major court case or political issue will likely be the same.

Simultaneously with this homogenization among the major news outlets, the opposite process is occurring in the newer media streams. With so many choices, people increasingly customize their news experience, minimizing their opportunity to encounter information that does not jive with their worldview. For instance, those who are staunchly Republican can avoid centrist or liberal-leaning cable news shows and web sites that would show Democrats in a favorable light. They know to seek out Fox News over MSNBC, just as Democrats know to do the opposite. Further, people who want to avoid politics completely can choose to visit web sites that deal only with entertainment or that will keep them up to date on sports scores. They have an easy way to avoid information they do not wish to hear.

Global Implications of Media and Technology

Learning Objectives

  • Explain the advantages and concerns of media globalization
  • Understand the globalization of technology

A Twitter update page from a U.S. photojournalist in Cairo, Egypt, during the recent uprising is shown.

Figure 8.8 These Twitter updates - a revolution in real time - show the role social media can play on the political stage.

Technology, and increasingly media, has always driven globalization. In a landmark book, Thomas Friedman (2005), identified several ways in which technology "flattened" the globe and contributed to our global economy. The first edition of The World Is Flat, written in 2005, posits that core economic concepts were changed by personal computing and high-speed Internet. Access to these two technological shifts has allowed core-nation corporations to recruit workers in call centers located in China or India. Using examples like a Midwestern U.S. woman who runs a business from her home via the call centers of Bangalore, India, Friedman warns that this new world order will exist whether core-nation businesses are ready or not, and that in order to keep its key economic role in the world, the United States will need to pay attention to how it prepares workers of the twenty-first century for this dynamic.

Of course not everyone agrees with Friedman's theory. Many economists pointed out that in reality innovation, economic activity, and population still gather in geographically attractive areas, and they continue to create economic peaks and valleys, which are by no means flattened out to mean equality for all. China's hugely innovative and powerful cities of Shanghai and Beijing are worlds away from the rural squalor of the country's poorest denizens.

It is worth noting that Friedman is an economist, not a sociologist. His work focuses on the economic gains and risks this new world order entails. In this section, we will look more closely at how media globalization and technological globalization play out in a sociological perspective. As the names suggest, media globalization is the worldwide integration of media through the cross-cultural exchange of ideas, while technological globalization refers to the cross-cultural development and exchange of technology.


Media Globalization

Lyons (2005) suggests that multinational corporations are the primary vehicle of media globalization, and these corporations control global mass-media content and distribution. It is true, when looking at who controls which media outlets, that there are fewer independent news sources as larger and larger conglomerates develop. The United States offers about 1,500 newspapers, 2,600 book publishers, and an equal number of television stations, plus 6,000 magazines and a whopping 10,000 radio outlets.

On the surface, there is endless opportunity to find diverse media outlets. But the numbers are misleading. Media consolidation is a process in which fewer and fewer owners control the majority of media outlets. This creates an oligopoly in which a few firms dominate the media marketplace. In 1983, a mere 50 corporations owned the bulk of mass-media outlets. Today in the United States (which has no government-owned media) just five companies control 90 percent of media outlets. Ranked by 2014 company revenue, Comcast is the biggest, followed by the Disney Corporation, Time Warner, CBS, and Viacom. What impact does this consolidation have on the type of information to which the U.S. public is exposed? Does media consolidation deprive the public of multiple viewpoints and limit its discourse to the information and opinions shared by a few sources? Why does it matter?

Monopolies matter because less competition typically means consumers are less well served since dissenting opinions or diverse viewpoints are less likely to be found. Media consolidation results in the following dysfunctions. First, consolidated media owes more to its stockholders than to the public. Publicly traded Fortune 500 companies must pay more attention to their profitability and to government regulators than to the public's right to know. The few companies that control most of the media, because they are owned by the power elite, represent the political and social interests of only a small minority. In an oligopoly there are fewer incentives to innovate, improve services, or decrease prices.

While some social scientists predicted that the increase in media forms would create a global village, current research suggests that the public sphere accessing the global village will tend to be rich, Caucasoid, and English-speaking. As shown by the spring 2011 uprisings throughout the Arab world, technology really does offer a window into the news of the world. For example, here in the United States we saw internet updates of Egyptian events in real time, with people tweeting, posting, and blogging on the ground in Tahrir Square.

Still, there is no question that the exchange of technology from core nations to peripheral and semi-peripheral ones leads to a number of complex issues. For instance, someone using a conflict theorist approach might focus on how much political ideology and cultural colonialism occurs with technological growth. In theory at least, technological innovations are ideology-free; a fiber optic cable is the same in a Muslim country as a secular one, a communist country or a capitalist one. But those who bring technology to less-developed nations - whether they are nongovernment organizations, businesses, or governments - usually have an agenda. A functionalist, in contrast, might focus on the ways technology creates new means to share information about successful crop-growing programs, or on the economic benefits of opening a new market for cell phone use. Either way, cultural and societal assumptions and norms are being delivered along with those high-speed wires.

Cultural and ideological bias are not the only risks of media globalization. In addition to the risk of cultural imperialism and the loss of local culture, other problems come with the benefits of a more interconnected globe. One risk is the potential for censoring by national governments that let in only the information and media they feel serve their message, as is occurring in China. In addition, core nations such as the United States risk the use of international media by criminals to circumvent local laws against socially deviant and dangerous behaviors such as gambling, child pornography, and the sex trade. Offshore or international web sites allow U.S. citizens (and others) to seek out whatever illegal or illicit information they want, from twenty-four hour online gambling sites that do not require proof of age, to sites that sell child pornography. These examples illustrate the societal risks of unfettered information flow.


Big Picture

China and the Internet: An Uncomfortable Friendship
Many people sitting in chairs are shown staring at computer screens in a restaurant/café setting.


Figure 8.9 What information is accessible to these patrons of an internet café in China? What is censored from their view?

In the United States, the Internet is used to access illegal gambling and pornography sites, as well as to research stocks, crowd-source what car to buy, or keep in touch with childhood friends. Can we allow one or more of those activities, while restricting the rest? And who decides what needs restricting? In a country with democratic principles and an underlying belief in free-market capitalism, the answer is decided in the court system. But globally, the questions - and the government's responses - are very different.

China is in many ways the global poster child for the uncomfortable relationship between Internet freedom and government control. China, which is a country with a tight rein on the dissemination of information, has long worked to suppress what it calls "harmful information," including dissent concerning government politics, dialogue about China's role in Tibet, or criticism of the government's handling of events.

With sites like Twitter, Facebook, and YouTube blocked in China, the nation's Internet users - some 500 million strong in 2011 - turn to local media companies for their needs. Renren.com is China's answer to Facebook. Perhaps more importantly from a social-change perspective, Sina Weibo is China's version of Twitter. Microblogging, or Weibo, acts like Twitter in that users can post short messages that can be read by their subscribers. And because these services move so quickly and with such wide scope, it is difficult for government overseers to keep up. This tool was used to criticize government response to a deadly rail crash and to protest a chemical plant. It was also credited with the government's decision to report more accurately on the air pollution in Beijing, which occurred after a high-profile campaign by a well-known property developer.

There is no question of China's authoritarian government ruling over this new form of Internet communication. The nation blocks the use of certain terms, such as human rights, and passes new laws that require people to register with their real names and make it more dangerous to criticize government actions. Indeed, fifty-six-year-old microblogger Wang Lihong was recently sentenced to nine months in prison for "stirring up trouble," as her government described her work helping people with government grievances. But the government cannot shut down this flow of information completely. Foreign companies, seeking to engage with the increasingly important Chinese consumer market, have their own accounts: the NBA has more than 5 million followers, and Tom Cruise's Weibo account boasts almost 3 million followers. The government, too, uses Weibo to get its own message across. As the millennium progresses, China's approach to social media and the freedoms it offers will be watched anxiously - on Sina Weibo and beyond - by the rest of the world.


Technological Globalization

Technological globalization is speeded in large part by technological diffusion, the spread of technology across borders. In the last two decades, there has been rapid improvement in the spread of technology to peripheral and semi-peripheral nations, and a 2008 World Bank report discusses both the benefits and ongoing challenges of this diffusion. In general, the report found that technological progress and economic growth rates were linked, and that the rise in technological progress has helped improve the situations of many living in absolute poverty. The report recognizes that rural and low-tech products such as corn can benefit from new technological innovations, and that, conversely, technologies like mobile banking can aid those whose rural existence consists of low-tech market vending. In addition, technological advances in areas like mobile phones can lead to competition, lowered prices, and concurrent improvements in related areas such as mobile banking and information sharing.

However, the same patterns of social inequality that create a digital divide in the United States also create digital divides within peripheral and semi-peripheral nations. While the growth of technology use among countries has increased dramatically over the past several decades, the spread of technology within countries is significantly slower among peripheral and semi-peripheral nations. In these countries, far fewer people have the training and skills to take advantage of new technology, let alone access it. Technological access tends to be clustered around urban areas and leaves out vast swaths of peripheral-nation citizens. While the diffusion of information technologies has the potential to resolve many global social problems, it is often the population most in need that is most affected by the digital divide. For example, technology to purify water could save many lives, but the villages in peripheral nations most in need of water purification don't have access to the technology, the funds to purchase it, or the technological comfort level to introduce it as a solution.


Sociology in the Real World

The Mighty Cell Phone: How Mobile Phones Are Impacting Sub-Saharan Africa

Many of Africa's poorest countries suffer from a marked lack of infrastructure including poor roads, limited electricity, and minimal access to education and telephones. But while landline use has not changed appreciably during the past ten years, there's been a fivefold increase in mobile phone access; more than a third of people in Sub-Saharan Africa have the ability to access a mobile phone. Even more can use a "village phone" - through a shared-phone program created by the Grameen Foundation. With access to mobile phone technology, a host of benefits become available that have the potential to change the dynamics in these poorest nations. Sometimes that change is as simple as being able to make a phone call to neighboring market towns. By finding out which markets have vendors interested in their goods, fishers and farmers can ensure they travel to the market that will serve them best and avoid a wasted trip. Others can use mobile phones and some of the emerging money-sending systems to securely send money to a family member or business partner elsewhere.

These shared-phone programs are often funded by businesses like Germany's Vodafone or Britain's Masbabi, which hope to gain market share in the region. Phone giant Nokia points out that there are 4 billion mobile phone users worldwide - that's more than twice as many people as have bank accounts - meaning there is ripe opportunity to connect banking companies with people who need their services. Not all access is corporate-based, however. Other programs are funded by business organizations that seek to help peripheral nations with tools for innovation and entrepreneurship.

But this wave of innovation and potential business comes with costs. There is, certainly, the risk of cultural imperialism, and the assumption that core nations (and core-nation multinationals) know what is best for those struggling in the world's poorest communities. Whether well intentioned or not, the vision of a continent of Africans successfully chatting on their iPhone may not be ideal. Like all aspects of global inequity, access to technology in Africa requires more than just foreign investment. There must be a concerted effort to ensure the benefits of technology get to where they are needed most.

Theoretical Perspectives on Media and Technology

Learning Objectives

Understand and discuss how we analyze media and technology through various sociological perspectives

It is difficult to conceive of any one theory or theoretical perspective that can explain the variety of ways in which people interact with technology and the media. Technology runs the gamut from the match you strike to light a candle all the way up to sophisticated nuclear power plants that might power the factory where that candle was made. Media could refer to the television you watch, the ads wrapping the bus you take to work or school, or the magazines you flip through in a dentist's waiting room, not to mention all the forms of new media, including Instagram, Facebook, blogs, YouTube, and the like. Are media and technology critical to the forward march of humanity? Are they pernicious capitalist tools that lead to the exploitation of workers worldwide? Are they the magic bullet the world has been waiting for to level the playing field and raise the world's poor out of extreme poverty? Choose any opinion and you will find studies and scholars who agree with you - and those who disagree.


Functionalism

Because functionalism focuses on how media and technology contribute to the smooth functioning of society, a good place to begin understanding this perspective is to write a list of functions you perceive media and technology to perform. Your list might include the ability to find information on the Internet, television's entertainment value, or how advertising and product placement contribute to social norms.


Commercial Function

A boy and girl are shown from behind watching a football game on television.


Figure 8.10 TV commercials can carry significant cultural currency. For some, the ads during the Super Bowl are more water cooler-worthy than the game itself.

As you might guess, with nearly every U.S. household possessing a television, and the 250 billion hours of television watched annually by people in the United States, companies that wish to connect with consumers find television an irresistible platform to promote their goods and services. Television advertising is a highly functional way to meet a market demographic where it lives. Sponsors can use the sophisticated data gathered by network and cable television companies regarding their viewers and target their advertising accordingly. Whether you are watching cartoons on Nick Jr. or a cooking show on Telemundo, chances are advertisers have a plan to reach you.

And it certainly doesn't stop with television. Commercial advertising precedes movies in theaters and shows up on and inside public transportation, as well as on the sides of building and roadways. Major corporations such as Coca-Cola bring their advertising into public schools, by sponsoring sports fields or tournaments, as well as filling the halls and cafeterias of those schools with vending machines hawking their goods. With rising concerns about childhood obesity and attendant diseases, the era of soda machines in schools may be numbered. In fact, as part of the United States Department of Agriculture's Healthy, Hunger Free Kids Act and Michelle Obama's Let's Move! Initiative, a ban on junk food in school began in July 2014.


Entertainment Function

An obvious manifest function of media is its entertainment value. Most people, when asked why they watch television or go to the movies, would answer that they enjoy it. And the numbers certainly illustrate that. While 2012 Nielsen research shows a slight reduction of U.S. homes with televisions, the reach of television is still vast. And the amount of time spent watching is equally large. Clearly, enjoyment is paramount. On the technology side, as well, there is a clear entertainment factor to the use of new innovations. From online gaming to chatting with friends on Facebook, technology offers new and more exciting ways for people to entertain themselves.


Social Norm Functions

Even while the media is selling us goods and entertaining us, it also serves to socialize us, helping us pass along norms, values, and beliefs to the next generation. In fact, we are socialized and resocialized by media throughout our whole lives. All forms of media teach us what is good and desirable, how we should speak, how we should behave, and how we should react to events. Media also provide us with cultural touchstones during events of national significance. How many of your older relatives can recall watching the explosion of the space shuttle Challenger on television? How many of those reading this textbook followed the events of September 11 or Hurricane Katrina on television or the Internet?

Just as in Anderson and Bushman's (2011) evidence in the Violence in Media and Video Games: Does It Matter? feature, debate still exists over the extent and impact of media socialization. One recent study demonstrated that violent media content does have a desensitizing affect and is correlated with aggressive thoughts. Another group of scholars found that among children exposure to media violence led to an increase in both physical and relational aggression. Yet, a meta-analysis study covering four decades of research could not establish a definitive link between viewing violence and committing criminal violence.

It is clear from watching people emulate the styles of dress and talk that appear in media that media has a socializing influence. What is not clear, despite nearly fifty years of empirical research, is how much socializing influence the media has when compared to other agents of socialization, which include any social institution that passes along norms, values, and beliefs (such as peers, family, religious institutions, and the like).


Life-Changing Functions

Like media, many forms of technology do indeed entertain us, provide a venue for commercialization, and socialize us. For example, some studies suggest the rising obesity rate is correlated with the decrease in physical activity caused by an increase in use of some forms of technology, a latent function of the prevalence of media in society. Without a doubt, a manifest function of technology is to change our lives, sometimes for the better and sometimes for the worse. Think of how the digital age has improved the ways we communicate. Have you ever used Skype or another webcast to talk to a friend or family member far away? Or maybe you have organized a fund drive, raising thousands of dollars, all from your desk chair.

Of course, the downside to this ongoing information flow is the near impossibility of disconnecting from technology that leads to an expectation of constant convenient access to information and people. Such a fast-paced dynamic is not always to our benefit. Some sociologists assert that this level of media exposure leads to narcotizing dysfunction, a result in which people are too overwhelmed with media input to really care about the issue, so their involvement becomes defined by awareness instead of by action.


Conflict Perspective

In contrast to theories in the functional perspective, the conflict perspective focuses on the creation and reproduction of inequality - social processes that tend to disrupt society rather than contribute to its smooth operation. When we take a conflict perspective, one major focus is the differential access to media and technology embodied in the digital divide. Conflict theorists also look at who controls the media, and how media promotes the norms of upper-middle-class white people in the United States while minimizing the presence of the working class, especially people of color.


Control of Media and Technology

Powerful individuals and social institutions have a great deal of influence over which forms of technology are released, when and where they are released, and what kind of media is available for our consumption, which is a form of gatekeeping. Shoemaker and Vos (2009) define gatekeeping as the sorting process by which thousands of possible messages are shaped into a mass media-appropriate form and reduced to a manageable amount. In other words, the people in charge of the media decide what the public is exposed to, which, as C. Wright Mills (1956) famously noted, is the heart of media's power. Take a moment to think of the way "new media" evolve and replace traditional forms of hegemonic media. With hegemonic media, a culturally diverse society can be dominated by one race, gender, or class that manipulates the media to impose its worldview as a societal norm. New media weakens the gatekeeper role in information distribution. Popular sites such as YouTube and Facebook not only allow more people to freely share information but also engage in a form of self-policing. Users are encouraged to report inappropriate behavior that moderators will then address.

In addition, some conflict theorists suggest that the way U.S. media are generated results in an unbalanced political arena. Those with the most money can buy the most media exposure, run smear campaigns against their competitors, and maximize their visual presence. Almost a year before the 2012 U.S. presidential election, the candidates - Barack Obama for the Democrats and numerous Republican contenders - had raised more than $186 million. Some would say that the Citizens United vs. Federal Election Committee is a major contributing factor to our unbalanced political arena. In Citizens United, the Supreme Court affirmed the right of outside groups, including Super Political Action Committees (SuperPACs) with undisclosed donor lists, to spend unlimited amounts of money on political ads as long as they don't coordinate with the candidate's campaign or specifically advocate for a candidate. What do you think a conflict perspective theorist would suggest about the potential for the non-rich to be heard in politics, especially when SuperPACs ensure that the richest groups have the most say?


Technological Social Control and Digital Surveillance

Social scientists take the idea of the surveillance society so seriously that there is an entire journal devoted to its study, Surveillance and Society. The panoptic surveillance envisioned by Jeremy Bentham, depicted in the form of an all-powerful, all-seeing government by George Orwell in 1984, and later analyzed by Michel Foucault (1975) is increasingly realized in the form of technology used to monitor our every move. This surveillance was imagined as a form of constant monitoring in which the observation posts are decentralized and the observed is never communicated with directly. Today, digital security cameras capture our movements, observers can track us through our cell phones, and police forces around the world use facial-recognition software.


Feminist Perspective

A thin female model is shown participating in New York's fashion week.


Figure 8.11 What types of women are we exposed to in the media? Some would argue that the range of female images is misleadingly narrow.

Take a look at popular television shows, advertising campaigns, and online game sites. In most, women are portrayed in a particular set of parameters and tend to have a uniform look that society recognizes as attractive. Most are thin, white or light-skinned, beautiful, and young. Why does this matter? Feminist perspective theorists believe this idealized image is crucial in creating and reinforcing stereotypes. For example, Fox and Bailenson (2009) found that online female avatars conforming to gender stereotypes enhance negative attitudes toward women, and Brasted (2010) found that media (advertising in particular) promotes gender stereotypes. As early as 1990, Ms. magazine instituted a policy to publish without any commercial advertising.

The gender gap in tech-related fields (science, technology, engineering, and math) is no secret. A 2011 U.S. Department of Commerce Report suggested that gender stereotyping is one reason for this gap which acknowledges the bias toward men as keepers of technological knowledge. But gender stereotypes go far beyond the use of technology. Press coverage in the media reinforces stereotypes that subordinate women; it gives airtime to looks over skills, and coverage disparages women who defy accepted norms.

Recent research in new media has offered a mixed picture of its potential to equalize the status of men and women in the arenas of technology and public discourse. A European agency, the Advisory Committee on Equal Opportunities for Men and Women (2010), issued an opinion report suggesting that while there is the potential for new media forms to perpetuate gender stereotypes and the gender gap in technology and media access, at the same time new media could offer alternative forums for feminist groups and the exchange of feminist ideas. Still, the committee warned against the relatively unregulated environment of new media and the potential for antifeminist activities, from pornography to human trafficking, to flourish there.

Increasingly prominent in the discussion of new media and feminism is cyberfeminism, the application to, and promotion of, feminism online. Research on cyberfeminism runs the gamut from the liberating use of blogs by women living in Iraq during the second Gulf War to an investigation of the Suicide Girls web site.


Symbolic Interactionism

Technology itself may act as a symbol for many. The kind of computer you own, the kind of car you drive, your ability to afford the latest Apple product - these serve as a social indicator of wealth and status. Neo-Luddites are people who see technology as symbolizing the coldness and alienation of modern life. But for technophiles, technology symbolizes the potential for a brighter future. For those adopting an ideological middle ground, technology might symbolize status (in the form of a massive flat-screen television) or failure (ownership of a basic old mobile phone with no bells or whistles).


Social Construction of Reality

Meanwhile, media create and spread symbols that become the basis for our shared understanding of society. Theorists working in the interactionist perspective focus on this social construction of reality, an ongoing process in which people subjectively create and understand reality. Media constructs our reality in a number of ways. For some, the people they watch on a screen can become a primary group, meaning the small informal groups of people who are closest to them. For many others, media becomes a reference group: a group that influences an individual and to which an individual compares himself or herself, and by which we judge our successes and failures. We might do very well without the latest smartphone, until we see characters using it on our favorite television show or our classmates whipping it out between classes.

While media may indeed be the medium to spread the message of rich white males, Gamson, Croteau, Hoynes, and Sasson (1992) point out that some forms of media discourse allow competing constructions of reality to appear. For example, advertisers find new and creative ways to sell us products we don't need and probably wouldn't want without their prompting, but some networking sites such as Freecycle offer a commercial-free way of requesting and trading items that would otherwise be discarded. The web is also full of blogs chronicling lives lived "off the grid," or without participation in the commercial economy.


Social Networking and Social Construction

While Tumblr and Facebook encourage us to check in and provide details of our day through online social networks, corporations can just as easily promote their products on these sites. Even supposedly crowd-sourced sites like Yelp (which aggregates local reviews) are not immune to corporate shenanigans. That is, we think we are reading objective observations when in reality we may be buying into one more form of advertising.

Facebook, which started as a free social network for college students, is increasingly a monetized business, selling you goods and services in subtle ways. But chances are you don't think of Facebook as one big online advertisement. What started out as a symbol of coolness and insider status, unavailable to parents and corporate shills, now promotes consumerism in the form of games and fandom. For example, think of all the money spent to upgrade popular Facebook games like Candy Crush. And notice that whenever you become a "fan," you likely receive product updates and special deals that promote online and real-world consumerism. It is unlikely that millions of people want to be "friends" with Pampers. But if it means a weekly coupon, they will, in essence, rent out space on their Facebook pages for Pampers to appear. Thus, we develop both new ways to spend money and brand loyalties that will last even after Facebook is considered outdated and obsolete.

Key Terms

cyberfeminism
the application to and promotion of feminism online

design patents
patents that are granted when someone has invented a new and original design for a manufactured product

digital divide
the uneven access to technology around race, class, and geographic lines

e-readiness
the ability to sort through, interpret, and process digital knowledge

evolutionary model of technological change
a breakthrough in one form of technology that leads to a number of variations, from which a prototype emerges, followed by a period of slight adjustments to the technology, interrupted by a breakthrough

gatekeeping
the sorting process by which thousands of possible messages are shaped into a mass media-appropriate form and reduced to a manageable amount

knowledge gap
the gap in information that builds as groups grow up without access to technology

media
all print, digital, and electronic means of communication

media consolidation
a process by which fewer and fewer owners control the majority of media outlets

media globalization
the worldwide integration of media through the cross-cultural exchange of ideas

neo-Luddites
those who see technology as a symbol of the coldness of modern life

net neutrality
the principle that all Internet data should be treated equally by internet service providers

new media
all interactive forms of information exchange

oligopoly
a situation in which a few firms dominate a marketplace

panoptic surveillance
a form of constant monitoring in which the observation posts are decentralized and the observed is never communicated with directly

planned obsolescence
the act of a technology company planning for a product to be obsolete or unable from the time it's created

plant patents
patents that recognize the discovery of new plant types that can be asexually reproduced

technological diffusion
the spread of technology across borders

technological globalization
the cross-cultural development and exchange of technology

technology
the application of science to solve problems in daily life

technophiles
those who see technology as symbolizing the potential for a brighter future

utility patents
patents that are granted for the invention or discovery of any new and useful process, product, or machine

Summary

Technology Today

Technology is the application of science to address the problems of daily life. The fast pace of technological advancement means the advancements are continuous, but that not everyone has equal access. The gap created by this unequal access has been termed the digital divide. The knowledge gap refers to an effect of the digital divide: the lack of knowledge or information that keeps those who were not exposed to technology from gaining marketable skills


Media and Technology in Society

Media and technology have been interwoven from the earliest days of human communication. The printing press, the telegraph, and the Internet are all examples of their intersection. Mass media have allowed for more shared social experiences, but new media now create a seemingly endless amount of airtime for any and every voice that wants to be heard. Advertising has also changed with technology. New media allow consumers to bypass traditional advertising venues and cause companies to be more innovative and intrusive as they try to gain our attention.


Global Implications of Media and Technology

Technology drives globalization, but what that means can be hard to decipher. While some economists see technological advances leading to a more level playing field where anyone anywhere can be a global contender, the reality is that opportunity still clusters in geographically advantaged areas. Still, technological diffusion has led to the spread of more and more technology across borders into peripheral and semi-peripheral nations. However, true technological global equality is a long way off.


Theoretical Perspectives on Media and Technology

There are myriad theories about how society, technology, and media will progress. Functionalism sees the contribution that technology and media provide to the stability of society, from facilitating leisure time to increasing productivity. Conflict theorists are more concerned with how technology reinforces inequalities among communities, both within and among countries. They also look at how media typically give voice to the most powerful, and how new media might offer tools to help those who are disenfranchised. Symbolic interactionists see the symbolic uses of technology as signs of everything from a sterile futuristic world to a successful professional life.