Software Testing
Unlike physical systems, most of the defects in software are design errors. Read about the important purpose of software testing and differentiate between verification and validation and basic software testing terms. Compare and contrast the use of various testing strategies, including black-box, white-box, top-down, and bottom-up.
Introduction
Software Testing is the process of executing a program or system with the intent of finding errors. Or, it involves any activity aimed at evaluating an attribute or capability of a program or system and determining that it meets its required results. Software is not unlike other physical processes where inputs are received and outputs are produced. Where software differs is in the manner in which it fails. Most physical systems fail in a fixed (and reasonably small) set of ways. By contrast, software can fail in many bizarre ways. Detecting all of the different failure modes for software is generally infeasible.
Unlike most physical systems, most of the defects in software are design errors, not manufacturing defects. Software does not suffer from corrosion, wear-and-tear, generally it will not change until upgrades, or until obsolescence. So once the software is shipped, the design defects, or bugs, will be buried in and remain latent until activation.
Software bugs will almost always exist in any software module with moderate size: not because programmers are careless or irresponsible, but because the complexity of software is generally intractable, and humans have only limited ability to manage complexity. It is also true that for any complex system, design defects can never be completely ruled out.
For the same reason as complexity, Discovering the design defects in software is equally difficult. Because software and any digital systems are not continuous, testing boundary values are not sufficient to guarantee correctness. All the possible values need to be tested and verified, but complete testing is infeasible. Exhaustively testing a simple program to add only two integer inputs of 32-bits (yielding 2^64 distinct test cases) would take hundreds of years, even if tests were performed at a rate of thousands per second. Obviously, for a realistic software module, the complexity can be far beyond the example mentioned here. If inputs from the real world are involved, the problem will get worse, because timing and unpredictable environmental effects, and human interactions are all possible input parameters under consideration.
A further complication has to do with the dynamic nature of programs. If a failure occurs during preliminary testing and the code is changed, the software may now work for a test case that it didn't work for previously. But its behavior on pre-error test cases that it passed before can no longer be guaranteed. To account for this possibility, testing should be restarted. The expense of doing this is often prohibitive.
An interesting analogy parallels the difficulty in software testing with the pesticide (known as the Pesticide Paradox): Every method you use to prevent or find bugs leaves a residue of subtler bugs against which those methods are ineffectual. But this alone will not guarantee to make the software better, because the Complexity Barrier principle states: Software complexity (and therefore that of bugs) grows to the limits of our ability to manage that complexity. By eliminating the (previous) easy bugs you allowed another escalation of features and complexity, but this time you have subtler bugs to face, just to retain the reliability you had before. Society seems to be unwilling to limit complexity because we all want that extra bell, whistle, and feature interaction. Thus, our users always push us to the complexity barrier and how close we can approach that barrier is largely determined by the strength of the techniques we can wield against ever more complex and subtle bugs.
Regardless of the limitations, testing is an integral part in software development. It is broadly deployed in every phase in the software development cycle. Typically, more than 50% percent of the development time is spent in testing. Testing is usually performed for the following purposes:
To improve quality
As computers and software are used in critical applications, the outcome of a bug can be severe. Bugs can cause huge losses. Bugs in critical systems have caused airplane crashes, allowed space shuttle missions to go awry, halted trading on the stock market, and worse. Bugs can kill. Bugs can cause disasters. In a computerized embedded world, the quality and reliability of software is a matter of life and death.
Quality means the conformance to the specified design requirement. Being correct, the minimum requirement of quality, means performing as required under specified circumstances. Debugging, a narrow view of software testing, is performed heavily to find out design defects by the programmer. The imperfection of human nature makes it almost impossible to make a moderately complex program correct the first time. Finding the problems and fixing them is the purpose of debugging during the programming phase.
For Verification & Validation (V&V)
An important purpose of testing is verification and validation. Testing can serve as metrics. It is heavily used as a tool in the V&V process. Testers can make claims based on interpretations of the testing results, which either the product works under certain situations, or it does not work. We can also compare the quality among different products under the same specification, based on results from the same test.
We can not test quality directly, but we can test related factors to make quality visible. Quality has three sets of factors: functionality, engineering, and adaptability. These three sets of factors can be thought of as dimensions in the software quality space. Each dimension may be broken down into its component factors and considerations at successively lower levels of detail. Table 1 illustrates some of the most frequently cited quality considerations.
Functionality(exterior quality) | Engineering(interior quality) | Adaptability(future quality) |
---|---|---|
Correctness | Efficiency | Flexibility |
Reliability | Testability | Reusability |
Usability | Documentation | Maintainability |
Integrity | Structure |
Table 1. Typical Software Quality Factors
Good testing provides measures for all relevant factors. The importance of any particular factor varies from application to application. Any system where human lives are at stake must place extreme emphasis on reliability and integrity. In the typical business system usability and maintainability are the key factors, while for a one-time scientific program neither may be significant. Our testing, to be fully effective, must be geared to measuring each relevant factor and thus forcing quality to become tangible and visible.
Tests with the purpose of validating the product works are named clean tests, or positive tests. The drawbacks are that it can only validate that the software works for the specified test cases. A finite number of tests can not validate that the software works for all situations. On the contrary, only one failed test is sufficient enough to show that the software does not work. Dirty tests, or negative tests, refers to the tests aiming at breaking the software, or showing that it does not work. A piece of software must have sufficient exception handling capabilities to survive a significant level of dirty tests.
A testable design is a design that can be easily validated, falsified and maintained. Because testing is a rigorous effort and requires significant time and cost, design for testability is also an important design rule for software development.
For reliability estimation
Software reliability has important relations with many aspects of software, including the structure, and the amount of testing it has been subjected to. Based on an operational profile (an estimate of the relative frequency of use of various inputs to the program), testing can serve as a statistical sampling method to gain failure data for reliability estimation.
Software testing is not mature. It still remains an art, because we still cannot make it a science. We are still using the same testing techniques invented 20-30 years ago, some of which are crafted methods or heuristics rather than good engineering methods. Software testing can be costly, but not testing software is even more expensive, especially in places that human lives are at stake. Solving the software-testing problem is no easier than solving the Turing halting problem. We can never be sure that a piece of software is correct. We can never be sure that the specifications are correct. No verification system can verify every correct program. We can never be certain that a verification system is correct either.
Source: Hung Vo, https://cnx.org/contents/zx4yYVWR@1.1:nKRhsa0u@1/Software-Testing
This work is licensed under a Creative Commons Attribution 4.0 License.