Exception Handling in C++

This page might seem like it duplicates some of what we have just seen, but it is valuable because it gives a different perspective on the topic. Read chapter 1 on pages 15-60.

Exception matching

Rethrowing an exception

You usually want to rethrow an exception when you have some resource that needs to be released, such as a network connection or heap memory that needs to be deallocated. (See the section "Resource Management" later in this chapter for more detail). If an exception occurs, you don't necessarily care what error caused the exception ­– you just want to close the connection you opened previously. After that, you'll want to let some other context closer to the user (that is, higher up in the call chain) handle the exception. In this case the ellipsis specification is just what you want. You want to catch any exception, clean up your resource, and then rethrow the exception for handling elsewhere. You rethrow an exception by using throw with no argument inside a handler:

catch(...) {
cout << "an exception was thrown" << endl;
// Deallocate your resource here, and then rethrow
  throw;
}
Any further catch clauses for the same try block are still ignored ­– the throw causes the exception to go to the exception handlers in the next-higher context. In addition, everything about the exception object is preserved, so the handler at the higher context that catches the specific exception type can extract any information the object may contain.