Graphical Analysis of One-Dimensional Motion

Read this text for an introduction on graphical position, velocity, and acceleration with regards to one another. As you read, pay attention to Figure 2.46 which is an example of a linear graph is the graph of position versus time when acceleration is zero.

See an example of this type of graph in Figure 2.47. In this graph, we can determine the slope by picking two different points on the line, taking the change in y-value, and dividing it by the change in x-value between those two points. In this case, the unit for slope is m/s, which is the unit for velocity. Therefore, the slope for a graph of position versus time with zero acceleration is the average velocity of that object. See how to calculate the average velocity of an object from this type of graph in Example 2.17.

When acceleration is a non-zero constant, the graph of position versus time is no longer linear. You can see an example of this type of graph in Figure 2.48. Note that while the position versus time graph is not linear, the velocity versus time graph is linear. In the position versus time graph, the slope at any given point is the instantaneous velocity of the object. The instantaneous slope can be determined by drawing a tangent line at the desired point along the graph and determining slope. Pay attention to the tangent lines drawn in Figure 2.48 (a).

To determine instantaneous velocity at a given time when acceleration is a non-zero constant, take a look at Example 2.18. We can determine instantaneous velocities at multiple points along a position-time graph with constant non-zero acceleration and make a table relating these instantaneous velocities to the specified time along the x-axis where we found them. Then, we can use that table to plot velocity versus time. This process is demonstrated in Figure 2.48 (a) and (b). The slope of this linear graph has units  m/s^{2} , which are acceleration units. Therefore, the slope of the velocity versus time graph is acceleration.

Introduction

Example 2.17 Determining Average Velocity from a Graph of Position versus Time: Jet Car

Example 2.17 Determining Average Velocity from a Graph of Position versus Time: Jet Car

Find the average velocity of the car whose position is graphed in Figure 2.47.

Strategy

The slope of a graph of x vs. t is average velocity, since slope equals rise over run. In this case, rise = change in position and run = change in time, so that

\text { slope }=\frac{\Delta x}{\Delta t}=\bar{v}.

Since the slope is constant here, any two points on the graph can be used to find the slope. (Generally speaking, it is most accurate to use two widely separated points on the straight line. This is because any error in reading data from the graph is proportionally smaller if the interval is larger).

Solution

1. Choose two points on the line. In this case, we choose the points labeled on the graph: (6.4 s, 2000 m) and (0.50 s, 525 m). (Note, however, that you could choose any two points).

2. Substitute the x and t values of the chosen points into the equation. Remember in calculating change (\Delta) we always use final value minus initial value.

\bar{v}=\frac{\Delta x}{\Delta t}=\frac{2000 \mathrm{~m}-525 \mathrm{~m}}{6.4 \mathrm{~s}-0.50 \mathrm{~s}},

yielding

\bar{v}=250 \mathrm{~m} / \mathrm{s}.

Discussion

This is an impressively large land speed (900 km/h, or about 560 mi/h): much greater than the typical highway speed limit of 60 mi/h (27 m/s or 96 km/h), but considerably shy of the record of 343 m/s (1234 km/h or 766 mi/h) set in 1997.