Specific information about this course and its requirements can be found below. For more general information about taking Saylor Academy courses, including information about Community and Academic Codes of Conduct, please read the Student Handbook.
Learn how to apply an engineering approach to computer software design and development by focusing on topics like life cycle models, software requirements, specification, conceptual model design, detailed design, validation and verification, design quality assurance, software design/development environments, and project management.
Software engineering is a discipline that allows us to apply engineering and computer science concepts in the development and maintenance of reliable, usable, and dependable software. The concept of software engineering was first discussed at the 1968 NATO Science Committee in Germany. Today, many practitioners still debate over the term software engineering, often arguing that this discipline does not meet the criteria of engineering; rather, it should be called software development. There are several areas to focus on within software engineering, such as design, development, testing, maintenance, and management. Software development outside of the classroom is a very complex process, mostly because real-world software is much larger and more complex.
The purpose of this course is to present software engineering as a body of knowledge. The course is designed to present software engineering concepts and principles in parallel with the software development life cycle. The course will begin with an introduction to software engineering, giving you a definition of this body of knowledge, as well as a discussion of the main methodologies of software engineering. You will then learn about the Software Development Life Cycle (SDLC) followed by software modeling using Unified Modeling Language (UML), a standardized general-purpose modeling language used to create visual models of object-oriented software. You will go on to learn about five major phases of the SDLC: requirements gathering, requirements analysis, design, coding/implementation, and testing. You will also learn about project management for the purpose of delivering high-quality software that satisfies customer needs and is within budget.
By the time the course is complete, you will master software engineering concepts, principles, and essential processes of the SDLC; you will demonstrate this knowledge by creating UML artifacts for requirements gathering, analysis as well as design phases using an object-oriented methodology.
This course includes the following units:
Upon successful completion of this course, you will be able to:
Throughout this course, you will also see learning outcomes in each unit. You can use those learning outcomes to help organize your studies and gauge your progress.
The primary learning materials for this course are articles, lectures, and videos.
All course materials are free to access and can be found in each unit of the course. Pay close attention to the notes that accompany these course materials, as they will tell you what to focus on in each resource, and will help you to understand how the learning materials fit into the course as a whole. You can also see a list of all the learning materials in this course by clicking on Resources in the navigation bar.
Only the final exam is considered when awarding you a grade for this course. In order to pass this course, you will need to earn a 70% or higher on the final exam. Your score on the exam will be calculated as soon as you complete it. If you do not pass the exam on your first try, you may take it again as many times as you want, with a 7-day waiting period between each attempt. Once you have successfully passed the final exam you will be awarded a free Course Completion Certificate.
There are also end-of-unit assessments in this course. These are designed to help you study, and do not factor into your final course grade. You can take these as many times as you want until you understand the concepts and material covered. You can see all of these assessments by clicking on Quizzes in the course's navigation bar.
CS302: Software Engineering is a self-paced course, which means that you can decide when you will start and when you will complete the course. There is no instructor or an assigned schedule to follow. We estimate that the "average" student will take 45 hours to complete this course. We recommend that you work through the course at a pace that is comfortable for you and allows you to make regular progress. It's a good idea to also schedule your study time in advance and try as best as you can to stick to that schedule.
Learning new material can be challenging, so we've compiled a few study strategies to help you succeed:
In order to take this course, you should:
This course is delivered entirely online. You will be required to have access to a computer or web-capable mobile device and have consistent access to the internet to either view or download the necessary course resources and to attempt any auto-graded course assessments and the final exam.
For additional guidance, check out Saylor Academy's FAQ.
This course is entirely free to enroll in and to access. Everything linked in the course, including textbooks, videos, webpages, and activities, is available for no charge. This course also contains a free final exam and course completion certificate.