Read this text on the implementation of classes, methods, attributes, and driver programs.
6.088 Intro to C/C++
Why objects?
Object-oriented programming (OOP) in C++
- classes
- fields & methods
- objects
- representation invariant
Why objects?
At the end of the day... computers just manipulate 0's and 1's
But binary is hard (for humans) to work with.
Towards a higher level of abstraction
There are always trade-offs
High-level languages
- simpler to write & understand
- more library support, data structures
Low-level languages
- closer to hardware
- more efficient (but also dangerous!)
What about C++?
What are objects?
Objects model elements of the problem contextEach object has:
- characteristics
- responsibilities (or required behaviors)
Example
Problem Design and build a computer hockey gameObject Hockey player
Characteristics Position, height, weight, salary, number of goals
Responsibilities Pass the puck, shoot, skate forward, skate backward, punch another player, etc.
Another example
Problem Computation modeling in biology
Write a program that simulates the growth of virus population in humans over time. Each virus cell reproduces itself at some time interval. Patients may undergo drug treatment to inhibit the reproduction process, and clear the virus cells from their body. However, some of the cells are resistant to drugs and may survive.
What are objects?
Responsibilities?
What are objects?
Characteristics?
Responsibilities?
Questions
Why didn't we model an object named Doctor?
Surely, most hospitals have doctors, right?
Why didn't we model an object named Doctor?
Surely, most hospitals have doctors, right?
Doesn't every patient have an age? Gender? Illness?
Symptoms? Why didn't we model them as characteristics?
Basic OOP in C++
Classes
A class is like a cookie cutter; it defines the shape of objects
Objects are like cookies; they are instances of the class
Classes: Declaration vs. definition
Declaration (.h files)
- list of functions & fields
- including functions that the class promises to its client
- it's like a "contract"
Definition (.cc files)
- implementation of functions
Class declaration
Fields (characteristics)
Methods (responsibilities)
Constructors
Note the special syntax for constructor (no return type!)
Access control: public vs. private
public: accessible by anyone
How do we decide private vs. public?
(e.g. virus must be able to reproduce)
implementation: parts that may change frequently
(e.g. representation of resistance inside virus)
Protect your private parts!
Why is this bad?
Access control: public vs. private
In general,
- keep member fields as private
- minimize the amount of public par 28 ts
Access control: constant fields
Why make it a constant? Why not just declare it as a normal field?
Class definition
Header inclusion
Constructor definition
Remember to initialize all fields inside constructors!
Can also do
Method definition
Working with objects
Patient class declaration
Static object allocation
Calling the constructor
Deleting statically allocated objects
Automatically destroyed at the end of scope
Objects on heap
To allocate an object on heap:
- use "new" keyword (analogous to "malloc")
To deallocate:
- use "delete" keyword (analogous to "free")
Dynamic object creation: Example
Using dynamically allocated objects
What happens during destruction?
The destructor is automatically called
But why didn't we have a destructor forVirus?
Representation invariant
Statements about characteristics of objects
- defines what it means for an object to be valid
- e.g. "Every IKEA coffee table must have four legs"
Example
What are the representation invariants for Patient?
Rep. invariant violation
What's wrong with this method?
Preserving rep. invariant
checkRep
- returns true if and only if the rep. invariants hold true
- call checkRep at the beginning and end of every public method
- call checkRep at the end of constructor
Will calling checkRep() slow down my program?
Yes, but you can take them out once you are confident about your code.
Source: MITOpenCourseware, https://ocw.mit.edu/courses/6-088-introduction-to-c-memory-management-and-c-object-oriented-programming-january-iap-2010/resources/mit6_088iap10_lec04/
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