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  • What is Computation?
    Course Introduction
    Course Syllabus
    Unit 1: The Building Blocks of Object-Oriented Programming
    1.1: Programming Paradigms
    What is Computation?
    Functional Programming
    A Brief Review of Object-Oriented Concepts
    1.2: Generic Programming and Late-Definition of Data Types
    Generic Programming
    Staged Generic Programming
    1.3: Fundamental Concepts of Object-Oriented Programming
    Objects and Classes
    1.3.1: Practice Using Classes and Objects
    Classes and Objects in C++
    1.3.2: Practice Using Inheritance
    Inheritance in C++
    1.4: Insights from Experienced Programmers
    Beyond Patterns: Technological Systems and the Nature of Order
    The Aesthetic of Programming
    Unit 1 Assessment
    Unit 1 Assessment
    Unit 2: C++ and Java Differences
    2.1: C++ Background
    History of the C Programming Language
    History of C++
    Introduction to C++
    Features of C++
    Introduction to Objects from a C++ Perspective
    Compatibility of C and C++
    2.2: Java Background
    History of the Java Programming Language
    Introduction to Programming in Java
    The Mental Landscape of Java (Chapter 1)
    Objects in Java
    Lists and Sets
    2.3: Comparing Java and C++
    Comparing Java and C++
    C++ vs. Java: Code to Executable
    Unit 2 Assessment
    Unit 2 Assessment
    Unit 3: C++ Standard Template Library
    3.1: History and Motivation
    History of the Standard Template Library
    3.2: Main Design Ideas
    Standard Template Library Background
    STL and its Design Principles
    3.3: The Elements of C++ STL
    Iterators in the C++ STL
    More on the Standard Template Library
    Making and Using STL Objects
    C++ Reference
    Function Objects
    Unit 3 Assessment
    Unit 3 Assessment
    Unit 4: Java Container Library
    4.1: Introduction
    Java Collections Framework
    4.2: Details
    More on the Java Collections Framework
    Practice: Understanding and Creating HashSets in Java
    Practice: Understanding and Creating TreeSets in Java
    4.3: Further Examples
    Deciding Which Member of the Java Collection to Use
    Examples of JCL Use
    Unit 4 Assessment
    Unit 4 Assessment
    Unit 5: Exceptions
    5.1 Introduction to Exceptions
    Exception Handling
    A Systematic Approach for Structuring Exception Handling in Robust Component-Based Software
    5.2: The Role of Exceptions
    Introduction to Correctness and Robustness
    Writing Correct Programs
    5.3.1: Exceptions in Java
    Exceptions in Java
    Java Error Handling
    Exceptions and try...catch
    Handling Exceptions in Java
    5.3.2: Exceptions in C++
    C++ Exception Handling
    Exception Handling in C++
    Unit 5 Assessment
    Unit 5 Assessment
    Unit 6: Recursion
    6.1: What is Recursion?
    Recursive Definitions
    Recursion
    6.2: Recursive Structures
    Divide and Conquer Methods
    6.3: Recursive Steps
    Recursion in Java
    Recursion in C++
    6.4: Applying Recursion
    Notes on Recursion
    Tail-Recursive Functions
    Explicit vs. Recursive Programming
    Recursive Rights and Wrongs
    MergeSort: A Graphical Recursive Explanation
    Translating Between Recursive and Explicit Rules for Numeric Sequences
    6.5.1: Examples in C/C++
    Introduction to Recursion
    Finding the Length of a String
    Count the Number of Digits in an Integer
    6.5.2: Examples in Java
    Practice with Recursion: Binary Trees
    Unit 6 Assessment
    Unit 6 Assessment
    Unit 7: Searching and Sorting
    7.1: Search Algorithms
    Memory and Search Methods: Binary Search, Bubble, and Selection Sorts
    Linked Lists
    Recursive Data Structures
    Basic Tree Traversals
    Searching and Hashing
    7.2: Sorting Algorithms
    Sorting
    Quicksort
    Radix Sort
    7.3: Analyzing Program Efficiency
    A Brief Comparison of Python and C++ Syntax
    Understanding Program Efficiency, Part 1
    Understanding Program Efficiency, Part 2
    Unit 7 Assessment
    Unit 7 Assessment
    Course Feedback Survey
    Course Feedback Survey
    Certificate Final Exam
    CS102: Certificate Final Exam
    Archived Materials
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  1. CS102: Introduction to Computer Science II
  2. Unit 1: The Building Blocks of Object-Oriented Programming
  3. 1.1: Programming Paradigms
  4. What is Computation?

What is Computation?

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This video addresses the basic nature of computers and speaks to what they are capable of. It emphasizes the fact that computers only do what humans program them to do. The video mentions the language Python, but any language would apply here, including Java and C++. Watch from 6:55-28:40.

What is Computation

Source: Ana Bell, https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-0001-introduction-to-computer-science-and-programming-in-python-fall-2016/lecture-videos/lecture-1-what-is-computation/
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License.

Last modified: Monday, 30 January 2023, 4:26 PM
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Saylor Academy © 2010-2025 except as otherwise noted. Excluding course final exams, content authored by Saylor Academy is available under a Creative Commons Attribution 3.0 Unported license. Third-party materials are the copyright of their respective owners and shared under various licenses. See detailed licensing information. Saylor Academy®, Saylor.org®, and Harnessing Technology to Make Education Free® are trade names of the Constitution Foundation, a 501(c)(3) organization through which our educational activities are conducted.