3. Results

Since this is the first quantitative study that analyzes the design research area in detail, it might be useful to reveal some general findings that provide an overview of the design research area. We list the locations of the authors and find out the journal's influence among the international design research community in Appendix A. Then, we combine text mining techniques and bibliometric analysis to obtain major academic branches of design research (Section 3.1) and identify the development trends of major academic branches (Section 3.2).


3.1. Major Academic Branches of Design Research

Major academic branches of design research are identified in this subsection. Firstly, the corpus of the LDA model consists of unique words obtained from the BASE table, which consists of 4893 unique words. To improve accuracy, a special stop word list just for academic articles in design research is created to remove the stop words. Next, we repeat the calculating of the perplexity of LDA model when the number of topic varies from 10–100, which aims to obtain an optimal topic set. Results are shown in Figure 1. When the number of topics is 30, the performance is the best. Thus, we apply LDA to remodel the preprocessed corpus by setting the number of topics to 30. Then, we get the topic distribution as the selected real-valued features for each article. Finally, we use K-means to perform classification with selected features and compare classification results, which is evaluated by SSE with different \(k\) values. Additionally, we compute inter-cluster distance with different \(k\) values, as listed in Table 1. In Figure 2, we can see that the value of SSE gets smaller as the value of \(k\) gradually increases from 2–8. The value of SSE achieves a relatively stable state when the value of \(k\) is greater than four. From Table 1, we can observe that the inter-cluster distances between Cluster 1 and Cluster 4, Cluster 2 and Cluster 3, Cluster 2 and Cluster 5, Cluster 3 and Cluster 5 are obviously smaller than other inter cluster distances when \(k\) is seven. We can merge Clusters 1, 4 and Clusters 2, 3, 5 into two clusters and obtain four clusters. The same analysis logically would apply to the circumstances when \(k\) is five and six. Thus, it is reasonable to classify all of the research articles into four clusters. Then, we calculate the four cluster centroids. According to top three topics in each cluster centroid in Table 2 and the top ten words of each topic in Table A3 of Appendix B, each cluster can be interpreted as an academic branch of design.


Figure 1. The relationship between the degree of perplexity and the number of topics.


Figure 2. The relationship between SSE and the value of \(k\) in K-means.

Table 1. Inter-cluster distance with different \(k\) values.

k Value Inter-Cluster Distance
2 1–2: 0.1771
3 1–2: 0.1770; 1–3: 0.2720; 2–3: 0.1991
4 1–2: 0.1222; 1–3: 0.2166; 1–4: 0.2831; 2–3: 0.1992; 2–4: 0.1832; 3–4: 0.2780
5 1–2: 0.1246; 1–3: 0.2202; 1–4: 0.2855; 1–5: 0.1820; 2–3: 0.1509; 2–4: 0.1836; 2–5: 0.0165; 3–4: 0.2800; 3–5: 0.1582; 4–5: 0.2438
6 1–2: 0.1073; 1–3: 0.1412; 1–4: 0.0220; 1–5: 0.1823; 1–6: 0.0400; 2–3: 0.2401; 2–4: 0.1786; 2–5: 0.2838; 2–6: 0.1460; 3–4: 0.2196; 3–5: 0.3037; 3–6: 0.1906; 4–5: 0.2594; 4–6: 0.0312; 5–6: 0.2331
7 1–2: 0.2880; 1–3: 0.2234; 1–4: 0.0266; 1–5: 0.1854; 1–6: 0.2598; 1–7: 0.2591; 2–3: 0.0120; 2–4: 0.1838; 2–5: 0.0476; 2–6: 0.1395; 2–7: 0.1373; 3–4: 0.2815; 3–5: 0.0506; 3–6: 0.2318; 3–7: 0.2308; 4–5: 0.2454; 4–6: 0.3172; 4–7: 0.3176; 5–6: 0.2014; 5–7: 0.1970; 6–7: 0.2533

Table 2. Top three topics in cluster centroids.

Classification Number Top Three Topics in Cluster Centroids
Cluster 1 Topic 20, Topic 21, Topic 1
Cluster 2 Topic 9, Topic 7, Topic 19
Cluster 3 Topic 12, Topic 3, Topic 29
Cluster 4 Topic 14, Topic 24, Topic 0

Cluster 1 includes these words, "interaction", "human-computer", "user", "interface", etc. They reveal a discipline of design that pays attention to satisfying the needs and desires of the majority of people who will use the product. Therefore, Cluster 1 is called interaction design. Interaction design is about users' behaviors. It focuses on creating engaging interfaces with understanding how users and the web communicate with each othe. User experience is vital to all kinds of products and services. On the web, user experience becomes even more important.

The most frequently-used words in Cluster 2 are "ergonomics", "musculoskeletal", "work", "physical", "back", "pain", etc. These words are involved in harmonizing the functionality of tasks with the human requirements of those performing them. As a result, Cluster 2 is named ergonomic design. It is a branch of science drawing from physiology, engineering and psychology studies. It is often the most difficult variable to factor into the early stages of the design process. With poor ergonomic design, users may even be injured. Ergonomic design is said to be human-centered design focusing on usability. It seeks to ensure that human restrictions and capabilities are met and supported by design options.

These words, "product", "design", "process", "theory", etc., are contained in Cluster 3. The content of studies includes the process of creating a new product. These words also demonstrate the methods, strategies, research, analysis and management of design. To conclude, Cluster 2 belongs to product design. It presents an in-depth study of structured design processes and methods, which has many benefits in education and industry. On the industry side, a structured design process is mandatory to effectively decide what projects to bring to market, schedule this development pipeline in a changing uncertain world and efficiently create robust delightful products. On the educational side, the benefits of using structured design methods include concrete experiences with hands-on products, applications of contemporary technologies, realistic and fruitful applications of applied mathematics and scientific principles, studies of systematic experimentation, exploration of the boundaries of design methodology and decision making for real product development.

These words, "visualization", "information", "data", "mining", etc., explain the practice of presenting information in a way to display information effectively with graphic design. Overall, Cluster 4 is impliedto be information design. It is defined as the art and science of preparing information so that it can be used by human beings with efficiency and effectiveness. It aims to develop documents that are comprehensible, rapidly and accurately retrievable and easy to translate into effective action. Another objective is to design interactions with equipment that are easy, natural, and as pleasant as possible. This involves solving many problems in the design of the human-computer interface.

In addition, the research outputs of each branch are computed to preliminarily reflect the focus of design research. The result is listed in Table 3. The publication output of production design has been at the lowest level of the four branches. This is owing to the fact that there are less doctoral programs of product design at domestic and foreign institutions. Correspondingly, there is a small number of publications referring to product design, not to mention articles which are selected by Science Citation Index (SCI). In general, students who specialize in product design prefer to be designers not researchers. In contrast, the other two branches, information design and ergonomic design, are more involved in engineering. More and more interdisciplinary researchers participate in the studies of information design and ergonomic design. Besides, it appears that the developing branch "interaction design" has attracted more research attention than the veteran branch called "product design". It owns the rapid development of networks. Towards the end of the 1980s and early 1990s, the introduction of computer networks had a large impact on interaction design. As graphics and computational capabilities increased, it was possible to interactively visualize large-scale data. With the awareness of the importance of the usability of its products in a competitive environment, interaction design has grown gradually over the years. It can be seen that technology has broadened the boundaries of design research. Additionally, "ergonomic design" has a great impact on other academic branches. "Interaction design" and "information design" affect each other. Much of the experience of "product design" is used for reference by "ergonomic design".

Table 3. Research outputs of major academic branches.

Branch TP TC ACPP CDS
Interaction design 7272 71,482 9.83 Ergonomic Product Information
1091 1874 10,200
Ergonomics design 5293 46,368 8.76 Interaction Product Information
12,084 4002 8291
Product design 2617 22,076 8.44 Interaction Ergonomic Information
4911 14,044 3167
Information design 5112 44,750 8.12 Interaction Ergonomic Product
19,793 1454 2612

TP(Total Publications); TC(Total Citations); ACPP(Average Citation Per Paper); CDS(Cross-Domain Citations).


3.2. Trends of Major Academic Branches

To detect the trends of major academic branches, we perform a two-dimensional approach including bibliometric and network analysis. The bibliometric characterization aims to assess design research area outputs' trends. Additionally, the network analysis intends to find out research trends in each academic branch of design research and the evolution of core research themes.


3.2.1. Identifying Research Trends with the Bibliometric Characterization

The time-trend analysis among four branches is displayed in this subsection. Trends about publication outputs and citations in design research are listed in Figure 3 and Figure 4. Firstly, an obvious rise can also be seen in the annual publication output related to interaction design. There is no doubt that the popularity of the Internet motivates the rapid development of interaction design. The value of CF grows until 2009, revealing that interaction design has shown tremendous growth. After 2009, it keeps flat without two local minima near 2010 and 2013. This indicates continued development of interaction design. Secondly, it also appears that the annual publication output of the traditional branch, product design, has grown steadily. The value of the CF of product design grows until 2015. However, there are temporary drops of the values between 2009 and 2010 and between 2013 and 2014, understood as temporary interruptions in the development of product design. Thirdly sometimes the annual publication output of ergonomic design slightly increases, and sometimes, it slightly decreases. Overall, it is growing. According to Figure 4, the value of CF grows at a steady rate, which indicates stable development of ergonomic design. Finally, the annual publication output of information design keeps increasing year by year. Nevertheless, the value of CF firstly increases and then decreases. Information design seems to become stagnant after 2009.


Figure 3. Publication outputs of major academic branches in design research.


Figure 4. Trend of the Citation Function (CF) in design research.

Additionally, the topic evolution and citations of main topics in each branch are computed to reflect the influence of each branch. In Figure 5, Figure 6, Figure 7, Figure 8, Figure 9, Figure 10, Figure 11 and Figure 12, we can learn that the influence of each branch increases yearly. As can be observed from Figure 5 and Figure 6, Topic 9 is ascending with a rapid growth, while Topic 7 and Topic 19 keep up with and surpass Topic 9. The tendency reveals that ergonomic design is concerned with the scientific study of products and the environment, to be safe, healthy and comfortable for human beings. As shown in Figure 7 and Figure 8, three main topics alternately increase, and Topic 3 keeps expanding rapidly. It shows that product design tends to be focused on developing the understanding of the design process. By comparing Figure 9 and Figure 10, Topic 21 keeps its predominance, and Topic 1 intends to catch up. This indicates that research about the interaction of social media is a global trend in interaction design. According to Figure 11 and Figure 12, Topic 14 maintains a competitive advantage with a slight drop, and Topic 0 has grown rapidly. It elaborates that information design presents how data are processed and what data you see.


Figure 5. The main topics' evolution in ergonomic design.


Figure 6. The citations of the main topics in ergonomic design.


Figure 7. The main topics' evolution in product design.

Figure 8. The citations of the main topics in product design.


Figure 9. The main topics' evolution in interaction design.


Figure 10. The citations of the main topics in interaction design.


Figure 11. The main topics' evolution in information design.


Figure 12. The citations of the main topics in information design.


3.2.2. Identifying Research Trends with Network Analysis

We further analyze keywords to reveal the trend of core themes in each academic branch. We divide the full period into three periods. These are 2004–2007, 2008–2011 and 2012–2015. For each branch, the co-occurrence relationships among the top 50 high-frequency keywords in each period are listed in Figure 13, Figure 14, Figure 15 and Figure 16. The connection relationship between two words is represented by the lines. The thicker the line, the stronger the connection. Additionally, the size of nodes marks the degree of the core or edge. The colors represent k values listed in Figure 13, Figure 14, Figure 15 and Figure 16. The bigger the k value, the more important the node. Core themes in each of the four years are represented by red nodes.


Figure 13. Co-word network of interaction design during 2004–2015.


Figure 14. Co-word network of ergonomic design during 2004–2015, emg: Electromyography.


Figure 15. Co-word network of product design during 2004–2015.


Figure 16. Co-word network of information design during 2004–2015.

As can be observed from Figure 13, "social media" is the biggest node during 2004–2015, except for "human-computer interaction". It explains that social network sites are paying more attention to exploring the interaction between the user and the user interface, with the popularization of computer networks. The color of nodes, such as "personality", "gender", "motivation", "emotion", "technology" and "e-learning", is red, and their size remains stable in the three periods, which states that researchers continue to study the use of computers from a psychological perspective. Some researchers address human interactions with computers. Others emphasize the psychological effects of computers on phenomena such as learning, cognition, personality and social interactions. Additionally, the k values of "virtual reality" nodes in the three periods are 12, 13 and 17. The rising tendency reveals that several researchers have increased research interest in the design of 3D interaction. "Mobile phone" is an emerging theme during 2012–2015. With the increasing penetration of mobile phones, quite a few studies focus on the interactive pattern of smart phones users and examine factors that influence problematic smart phone use.

As shown in Figure 14, the biggest node is "ergonomics", which is the core theme during 2004–2015. Most of the research in ergonomic design applies ergonomics/human factors in the design, planning and management of technical and social systems at work or leisure. The second frequently-used word is "biomechanics". It states that some studies in ergonomic design assess quantitatively the impact of the biomechanical factors on the risk of injury to control occupational injuries. The nodes such as "musculoskeletal disorders", "postures", "fatigue", "mental workload", "low back pain", "comfort", "heart rate" and "safety" continuously appear as red nodes in co-word networks, and their size have kept stable in the past 12 years, which reveals that they are the core themes during 2004–2015. It suggests that due to the increasingly complex technology, the increment of work activities required of people is leading to a broader range of physical stress, as well as psychological stress. Most of the studies hold the view that the principle of ergonomics design is to ensure the comfort, health and safety of people at work. To yield ergonomic design principles, a host of researchers leverage fundamental knowledge of human capabilities and limitations and the basic understanding of cognitive, physical, physiological and social aspects of human behaviors. Furthermore, "situation awareness" is an emerging theme during 2012–2015. An increasing number of studies explore how situation awareness affects human interaction.

By comparing the three pictures in Figure 15 side by side, "product design", "design theory", "design process", "design methodology", "design cognition", "design activity", "design research", "design tools" and "design models" are the most frequently-used words during 2004–2015. It reveals that a multitude of researcher have been focused on the theory of design. It presents in-depth studies of the methods, strategies, research and analysis of design. Besides, it is related to the management of the design strategy, process and implementation. The focus of much publications includes basic theoretical advances, case studies, new methodologies and procedures; as well as empirical studies. The red nodes such as "design theory", "design process", "design research" and "design cognition" continuously appear in co-word networks in the past 12 years, and their size remains stable, which represents the core themes during 2004–2015. It demonstrates that the IT evolution has influenced the design professions. Many researchers invent new tools, methods and techniques to design and manufacture products. The core theme "design education" during 2008–2015 shows a rising importance. There are more and more researchers developing more innovative approaches to design education. The design research area affects the development of the economy and society. "Problem solving", "collaborative design", "design management" and "protocol analysis" are emerging themes during 2012–2015. It demonstrates that several researchers provide insight into process structure and the organization of design to enhance the quality of products. Additionally, the research method "protocol analysis" captures researchers' attention. Nevertheless, a few themes, such as "consumption" and "ethnography", have become obsolete with the passage of time.

Figure 16 shows that "information visualization", "data visualization", "visual analytics", "volume visualization", "dimensionality reduction" and "feature extraction" have been core themes during 2004–2015. It reveals that information design is concerned with visualizing information with informational graphics, such as charts and diagrams. Information design is associated with making complex data easier to understand and to use, as well. Therefore, information design can be integrated into the research process by processing data into a visual format. Beyond that, the k values of red nodes in three periods are 15, 16 and 17, revealing that the relationship between core themes is increasingly tight in information design. The core theme "visual analytics" shows increasing importance. Quite a few studies concentrate on solutions that give the user more freedom to visually represent information, rather than standard solutions, for which the structure of the visualization is fixed. Still other researchers address the challenge of visual analytics for big data with the enormous growth of data in the last few decades. "GIS" continuously appears during 2004–2015. "Flow visualization" and "user interface" are emerging themes during 2008–2012. It states that information design is widely used in different fields. A part of the researchers charts the workflow of information to increase the efficiency of data curation tasks. The others are devoted to studying the impact of information design on the user's focus of attention.

In conclusion, the size of red nodes in Figure 13, Figure 14 and Figure 16 has changed little in the three periods. We can infer that these research hotspots have a sustainable development. From Figure 15, the size of "design practice" gradually becomes the biggest one, and other nodes get much smaller, which reveals that "design practice" gradually occupied a dominant position in product design.