This scholarly case study looks at Sony's participation in the video game industry. Sony provides an example of marketing strategy and strategic positioning of its products in a highly competitive global environment. It illustrates the need for industry competitive data analysis, demographic segmentation, product features, product positioning, and the magnitude of marketing decisions faced by multinational companies.
Reason for Optimism?
As the launch date approached, Stringer recognized that the holiday season of 2006 would be critical to PS3's success. He hoped that the enormous popularity of the PS2 would help the PS3 in its early days.
Some industry analysts believed the PS3 would put Sony on top of the video game market for the foreseeable future. In-Stat, a communications services research and analyst firm, predicted that through 2010, the Sony PS3 would account for just over 50% of the installed base of next-generation consoles, while the Microsoft Xbox 360 would have 28.6%, and the Nintendo Wii, 21.2%.
But getting there would not necessarily be easy. As one industry analyst opined, "Microsoft has driven a stake in the ground. They will have 10 million units by the time Sony ships the PS3. Sony is going to have to respond in a big way".
In October, just one month before the public unveiling of the PS3, 235,000 PS2s were sold in the United States compared to 217,000 Xbox 360s.
Exhibit 1a Sony Corporation Operating Performance by Business Segment 2005-2006
USD in millions | |||
Sales and operating revenue |
2005 | 2006 |
Percent change |
Electronics |
43,306 |
44,021 |
1.7% |
Game |
6,238 |
8,193 |
31.4% |
Pictures |
6,271 |
6,375 |
1.7% |
Financial Services |
4,791 |
6,352 |
32.6% |
All other |
3,931 |
3,495 |
-11.1% |
Elimination |
(3,343) |
(4,544) |
|
Consolidated |
61,194 |
63,893 |
4.4% |
Operating income (loss) |
|||
Electronics |
(293) |
(264) |
|
Game |
369 |
74 |
-79.7% |
Pictures |
546 |
234 |
-57.1% |
Financial Services |
474 |
1,609 |
239.4% |
All other |
36 |
138 |
286.4% |
Sub-Total |
1,132 |
1,792 |
58.3% |
Elimination and unallocated |
(159) |
(158) |
|
Consolidated |
974 |
1,634 |
67.9% |
Exhibit 1b Sony Corporation Operating Revenue by Business Segment
Exhibit 1c Sony Corporation Game Business Operating Performance 2004-2006
USD in millions |
2004 |
2005 |
2006 |
Sales |
$6,668.4 |
$6,237.6 |
$8,193.2 |
Operating Income |
$577.8 |
$369.2 |
$74.4 |
Operating Margin |
$74.4 |
$50.4 |
$7.7 |
Assets |
$5,847.9 |
$4,119.7 |
$4,447.9 |
Exhibit 2 Nintendo Income Statement, 2001-2006 (in US$ millions)
2006 |
2005 |
2004 |
2003 |
2002 |
2001 |
|
Net Sales |
$4,349 |
$4,813 |
$4,899 |
$4,798 |
$4,169 |
$3,475 |
Cost of Sales |
$2,511 |
$2,781 |
$2,923 |
$2,935 |
$2,513 |
$2,091 |
Gross Margin |
$1,834 |
$2,031 |
$1,977 |
$1,863 |
$1,656 |
$1,384 |
SG&A |
$1,058 |
$971 |
$927 |
$908 |
$757 |
$746 |
Operating Income |
$780 |
$1,060 |
$1,050 |
$955 |
$899 |
$638 |
Other income |
$643 |
$299 |
($546) |
$124 |
$477 |
$630 |
Income before tax and minority interests |
$1,423 |
$1,359 |
$504 |
$1,079 |
$1,376 |
$1,268 |
Total income taxes |
$582 |
$542 |
$188 |
$438 |
$577 |
$544 |
Minority interests |
($0) |
$0 |
$1 |
$1 |
($2) |
($2) |
Net income |
$841 |
$817 |
$316 |
$640 |
$800 |
$726 |
Cash dividends per share |
$3 |
$3 |
$1 |
$1 |
$1 |
$1 |
Exhibit 3a Microsoft Home and Entertainment Division
Revenues and Operating Losses, 2002-2006 (includes Xbox division)
(In millions) |
2006 |
2005 |
2004 |
2003 |
2002 |
Revenues |
$4,256 |
$3,140 |
$2,737 |
$2,748 |
$2,453 |
Operating Losses |
($1,262) |
($485) |
($1,337) |
($1,191) |
($1,135) |
Exhibit 3b Microsoft Revenue and Income Statement by Business Division, FY 2006
For the quarter ended |
For the quarter ended |
||||||||||
(In millions) |
Fiscal |
June |
March |
Dec. |
Sept. |
|
Fiscal |
June |
March |
Dec. |
Sept. |
Segments |
|||||||||||
Client |
$13,209 |
$3,376 |
$3,187 |
$3,459 |
$3,187 |
|
$12,151 |
$3,014 |
$2,964 |
$3,193 |
$2,980 |
Server and Tools |
9,653 |
2,690 |
2,398 |
2,438 |
2,127 |
|
8,370 |
2,245 |
2,058 |
2,161 |
1,906 |
Online Services |
2,299 |
580 |
561 |
594 |
564 |
|
2,344 |
598 |
581 |
606 |
559 |
Microsoft Business |
14,488 |
3,908 |
3,608 |
3,689 |
3,283 |
|
13,520 |
3,637 |
3,384 |
3,413 |
3,086 |
Entertainment and Devices |
4,633 |
1,250 |
1,146 |
1,657 |
580 |
|
3,403 |
667 |
633 |
1,445 |
658 |
Total revenue |
$44,282 |
$11,804 |
$10,900 |
$11,837 |
$9,741 |
|
$39,788 |
$10,161 |
$9,620 |
$10,818 |
$9,189 |
For the quarter ended |
For the quarter ended |
||||||||||
(In millions) |
Fiscal |
June |
March |
Dec. |
Sept. |
|
Fiscal |
June |
March |
Dec. |
Sept. |
Segments |
|||||||||||
Client |
$10,182 |
$2,504 |
$2,471 |
$2,638 |
$2,569 |
|
$9,403 |
$2,172 |
$2,331 |
$2,513 |
$2,387 |
Server and Tools |
3,017 |
903 |
746 |
762 |
606 |
|
2,109 |
479 |
515 |
660 |
455 |
Online Services |
-77 |
-190 |
-26 |
58 |
81 |
|
411 |
101 |
101 |
130 |
79 |
Microsoft Business |
9,675 |
2,544 |
2,414 |
2,466 |
2,251 |
|
9,116 |
2,285 |
2,316 |
2,355 |
2,160 |
Entertainment and |
-1,337 |
-437 |
-422 |
-296 |
-182 |
|
-607 |
-235 |
-198 |
28 |
-202 |
Corporate-Level |
-4,988 |
-1,443 |
-1,295 |
-971 |
-1,279 |
|
-5,871 |
-1,813 |
-1,736 |
-937 |
-1,385 |
Total operating income |
$16,472 |
$3,881 |
$3,888 |
$4,657 |
$4,046 |
|
$14,561 |
$2,989 |
$3,329 |
$4,749 |
$3,494 |
Exhibit 4a Developer Acquisitions (1991 - 2003)
DATE |
COMPANY |
PRODUCTS |
ACQUIRER |
TERMS |
1991 |
Distinctive |
4D Boxing, Hardball, Test Drive |
Electronic Arts |
$11 million ($785K in cash)* |
1992 |
Origin |
Wing Commander, Ultima |
Electronic Arts |
$35 million stock (estimate)* |
1992 |
Westwood |
Kyrandia |
Virgin |
$5 million value (estimate)* |
1994 |
SONY PLAYSTATION LAUNCHES |
|||
1995 |
Iguana |
Turok |
Acclaim |
$5 million cash + undisclosed stock |
Oct-95 |
Sculptured Software |
Star Wars, Mortal Kombat, Jack Nicklaus Golf |
Acclaim |
$30 million in stock |
Oct-95 |
Probe |
Die Hard, Back to the Future, X Men |
Acclaim |
$30 million in stock (estimate)* |
1995 |
Papyrus |
NASCAR |
Sierra |
$40 million stock (approx.)* |
1995 |
Impressions |
Caesar II, Lords of the Realm |
Sierra |
$8 million stock (approx.)* |
1995 |
Bullfrog |
Populous, Syndicate, Magic Carpet |
Electronic Arts |
$25 million (estimate)* |
1996 |
NINTENDO N64 LAUNCHES |
|||
Apr-96 |
Headgate |
PGA Championship Golf |
Sierra |
$8-10 million stock* |
Sep-96 |
Mission Studios |
Jet Fighter |
Take Two |
$1,674,478 cash, 182,923 stock (value $440,000). Promissory note value |
Jun-96 |
Formgen |
Duke Nukem |
GT Interactive |
1,030,000 shares GT stock |
Jul-96 |
Humongous |
Freddie Fish, Putt Putt |
GT Interactive |
3,458,000 shares GT stock |
Dec-96 |
DMA |
Lemmings |
Gremlin |
£4.2 million |
Apr-97 |
Berkley Systems |
You Don't Know Jack |
Sierra |
$25 million stock (approx.) |
Jul-97 |
Maxis |
Sim City |
Electronic Arts |
$125 million value stock |
Sep-97 |
Raven |
Soldier of Fortune |
Activision |
Value $13 million, 1,040,000 shares |
Sep-97 |
Odd World |
Abe's Oddysee |
GT Interactive |
$7 million (TCI portion) (estimate) |
Oct-97 |
SingleTrac |
JetMoto, Twisted Metal, Twisted Metal II, and WarHawk |
GT Interactive |
$5.4 million in cash and 700,000 shares of stock valued at $7.2 million, (total value of $12.6M) |
Aug-98 |
Westwood |
Command and Conquer, Lands of Lore |
Electronic Arts |
$122.6 million (majority to Westwood) |
Sep-98 |
Crystal Dynamics |
Gex, Soul Reaver |
Eidos |
$47.5 million US (£28.4) |
Dec-98 |
Talonsoft |
Battleground, Art of War |
Take Two |
1,033,336 shares (accounted as a pooling of interest |
Dec-98 |
Reflections |
Driver, Destruction Derby |
GT Interactive |
2.28 million shares of common stock |
Dec-98 |
FASA |
MechWarrior |
Microsoft |
Undisclosed |
1999 |
SEGA DREAMCAST LAUNCHES |
|||
Jan-99 |
Legend |
Mission Critical, Death Gate |
GT Interactive |
$13.5 million stock |
Mar-99 |
Gremlin |
Grand Theft Auto, Realms of the Haunting, Loaded |
Infogames |
$36.8 million cash |
Sep-99 |
DMA (Owned by Infogames) |
Grand Theft Auto, Realms of the Haunting, Loaded |
Take Two |
$11 million cash (assumed DMA debt) |
Apr-99 |
Access Software |
Links |
Microsoft |
Undisclosed |
May-99 |
Pacific Coast & Power |
Activision |
THQ |
$10M in stock (estimate) |
Oct-99 |
Neversoft |
AMDK, Tony Hawk Pro Skater |
Activision |
700,000 shares stock (est. value 10M) |
Nov-99 |
Bungie |
Myth |
Take Two |
$5 million cash for 19% |
2000 |
SONY PS2 LAUNCHES |
|||
Jun-00 |
Bungie |
Oni, Myth, Halo |
Microsoft |
Est. value $20-$40 million (based on Take Two sale of 19% @ 5M cash, 5.8 sale of Bungie assets)* |
Jul-00 |
Pop Top |
Railroad Tycoon II, Tropico |
Take Two |
559,100 shares (est. value $5.8M) |
Jul-00 |
LTStudios |
Startup with multiplayer concepts |
Argonaut |
£300K for 30%, 9.5% bond, remaining 70% purchased 9-2001 for a nominal sum |
Aug-00 |
Volition |
Freespace, Red Faction |
THQ |
890,100 shares common stock + 109,900 shares common (options)+500K debt assumed (est value 500K debt assumed (est value $21.25M) |
Oct-00 |
Just Add Monsters |
Kung Fu Chaos |
Argonaut |
£200,000 cash and 400,000 stock plus a deferred £210,000 in Loan Notes |
Dec-00 |
Digital Anvil |
Freelancer |
Microsoft |
Undisclosed |
2001 |
MICROSOFT XBOX LAUNCHES |
|||
Jan-01 |
Red Zone |
NFL Gameday |
Sony |
Undisclosed |
Jan-01 |
Naughty Dog |
Crash Bandicoot, Jak, and Daxter |
Sony |
Undisclosed |
Feb-01 |
Blue Byte |
The Settlers |
Ubi Soft |
Value 13 million Euros ($8.2 M US) |
May-01 |
Ensemble Studios |
Age of Empires |
Microsoft |
926,077 shares common stock (est. value $83M) |
Jul-01 |
Red Storm |
Rainbow Six |
Ubi Soft |
$43 million value |
Jan-01 |
Particle Systems |
Powerdrome, SubWar 2050 |
Argonaut |
£2.4 million in total plus 3.5M in Argonaut shares |
Jan-02 |
Gray Matter |
Return to Castle Wolfenstein |
Activision |
$3.2 million in stock |
Jan-02 |
Rainbow Studios |
Motocross Madness, Splashdown |
THQ |
Total value est. $44.6M (1,287,000 shares of stock plus performance incentives) |
Apr-02 |
42-Bit |
Rally Championship 7 |
Warthog |
Value £400,000 (in Warthog shares), father 700K shares based on performance |
Mar-07 |
Shaba Games |
Wipeout, Big Hurt Baseball, Magic: The Gathering |
Activision |
387,932 shares of common stock. Value $7.4 million |
Exhibit 4b Developer Acquisitions (2003 - 2005)
DATE |
DEVELOPER |
PRODUCTS |
ACQUIRING COMPANY |
TERMS |
03/01/2004 |
Wolfpack |
Shadowbane - MMO |
Ubisoft |
Undisclosed |
03/01/2004 |
Mobius |
Max Payne GBA, High Heat Baseball GBA |
Take Two |
$4.5 million, of which $3.6 million was paid in cash, $920K due in March 2005. T2 recognized identifiable intangibles of $960K (non-competition agreements) and goodwill of 4.6 million. $2 million more based on delivery of products. |
03/04/2004 |
IO Interactive |
Freedom Fighters, Hitman |
Eidos |
£36 million ($68 million) in cash and stock, along with a payment of up to £5 million linked to the four-year performance of the studio. |
03/09/2004 |
Surreal Software
|
The Suffering |
Midway |
All-stock transaction: 540,317 common shares with an additional 137,199 restricted shares issued to key employees. |
4/29/2004 |
Relic |
Homeworld, Warhammer: Dawn Of War |
THQ |
$6 million in cash and $4 million over the next two years. |
08/09/2004 |
Criterion |
Burnout, Renderware |
Electronic Arts |
According to a 10-Q form filed with the SEC, Electronic Arts spent somewhere in the range of $48 million to buy Criterion Studios. |
08/09/2004 |
ARUSH |
Hunting Unlimited |
Hip Interactive |
871,312 common shares of which 55,607 are being held in escrow for a period of up to one year. Under the terms of the escrow agreement, the principal shareholder of ARUSH is entitled to purchase the escrowed shares from Hip at a price of $1.50 per share. |
08/11/2004 |
Monolith |
Tron 2.0, No One Lives Forever, Aliens vs. Predator 2 |
Warner Brothers |
Undisclosed |
8/26/2004 |
Inevitable |
The Hobbit, Defender, Tribes: Aerial Assault |
Midway |
All-stock transaction: 218,421 common shares with an additional 152,824 restricted shares issued to key employees. |
09/01/2004 |
Venom |
Rocky Boxing |
Take Two |
$1.2 million in cash, recording identifiable intangibles of $750K, and goodwill of $620K |
11/16/2004 |
Digital Illusions |
Battlefield 1942 |
Electronic Arts |
EA now controls approximately 67.3% of DICE, and all the 2,329,102 outstanding company warrants. |
12/01/2004 |
Paradox |
Mortal Kombat, Backyard Wrestling |
Midway |
All-stock transaction: 333,334 Midway common shares, with 261,906 restricted shares issued by key employees. |
12/04/2005 |
Indie Built |
Microsoft's former sports team, Top Spin, Links, Amped |
Take Two |
$18.5 million in cash, recording $5.8 million in identifiable intangible assets, $11.5 million of goodwill, $280K of fixed assets, and $820K of accounts receivable. |
1/20/2005 |
Vicarious Visions |
Shrek 2, Spider-Man 2 DS, PSP |
Activision |
Undisclosed |
1/25/2005 |
Visual Concepts / Kush Games |
ESPN 2K sports |
Take Two |
$24 million in cash with rights to all intellectual property associated with the sports titles, as wells as rights to the 2K brand. |